FIGHTING MAGE
This archetype can be applied to the war mage class.
Requirements: Str 15, Con 13.
Losses:
- 2nd, 6th, 10th, 14th, and 18th level augments.
Gains:
- 1st level - You become proficient with heavy armor. Your Eldritch Armor becomes medium armor, reduces its Max Dex to 3 but increases its armor bonus to 3 + half casting modifier. As a standard action, you can conjure a heavy version of your eldritch armor which has a Max Dex of 1 but an armor bonus of 5 + half your casting modifier. Any augment that adjusts your armor applies to both.
- 2nd level - You gain the Fighter Training augment even if you don't meet the prerequisites.
- At 6th, 10th, 14th, and 18th level, you must select Armor Training, Bravery, or Weapon Training in place of an augment but no sooner than the level the Fighter normally gains them. You can use your other augments to gain more of these abilities as well. Your effective fighter level for these purposes is twice the number of these abilities you already possess or your class level, whichever is lower.
- You can gain Armor Mastery as an augment if you have at least four Armor Trainings selected.
- You can gain Weapon Mastery as an alternate capstone if you have at least four Weapon Trainings selected.