Exotic Weapon Proficiency
Choose a type of exotic weapon group: exotic martial weapons, double weapons, firearms, monk weapons, racial*, siege weapons. You understand how to use those types of exotic weapons in combat. If you select a racial group, you must also select a specific race such as "dwarven" or "elven", becoming proficient with all those weapons as if by the Weapon Familiarity trait.
Type Combat 2nd
Prerequisites Simple Weapon Proficiency, Martial Weapon Proficiency
You are proficient with all weapons in the selected exotic weapon group, gaining a +3 proficiency bonus to attack rolls made with them.
Normal When using a weapon with which you are not proficient, you do not have a +3 proficiency bonus.
Special This feat can be taken multiple times, making a new selection each time.