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Faun



Fauns are a capricious race of caprine humanoids. Roughly human-sized, fauns stand nearly six feet tall on white goat legs, with short horns, a playful tail, and flowing hair framing their ears. Constant movement keeps their lithe humanoid frames lean and chiseled; fauns rarely remain idle for long.

Fauns delight in wine, music, dance, nature, and carnal pleasures, living as gentle hedonists deeply tied to the countryside. They aid frontier communities that respect the land, quietly defending them from major threats and driving away dangerous fey and fomorians, though they prefer to remain unseen. In times of dire need, fauns may openly warn nearby villages of impending danger.

Fauns are especially drawn to nymphs, who in turn admire their warmth and devotion to the natural world, often indulging their flirtations more than they do other races.



CREATURE TRAITS (8 RP)



ATTRIBUTES (2 XP)



LANGUAGES (0 XP)



INNATE ABILITIES (6 XP)



VARIANTS


Men of Leng (15 XP): Men of Leng are corrupted fauns found only in the Dreamlands. They have a bite and slam attack and are spirits native to the dreamlands instead of the material plane.

Satyrs (13 XP): Satyrs are corrupted fauns who are generally more cruel than most fauns. They have a bite and slam attack as well as Psychic Empathy as an innate primal power. They otherwise possess he same statistics.



ADDITIONAL ABILITIES

Fauns begin with their innate traits and can gain additional traits from the following list as feats.

BARDIC PERFORMANCE (2 XP)
Prerequisites: Cha 13.
Benefits: You gain a single bardic performance as a 1st-level bard each time you acquire this ability. Your effective bard level is your character level, but you can only learn the performances a bard normally learns at 1st level with this ability.

FEYBORN (4 XP)
Prerequisites: Cha 13.
Benefits: You change your life form to Spirit, gain the Fey type changing your home plane to the Fey Realm, gain Plane Shift 1 (Fey Realm and Material Realm only) with Reliable upgrade added three times as an innate primal power, and gain +1 natural armor. However, cold iron weapons have the armor-piercing property against you, or armor-negating if it already has armor-piercing.
Special: Each additional 3 XP invested in this improves Plane Shift's tier by 1 (or adds a +1 upgrade) and improves your natural armor by 1.

NIMBLE MOVES (2 XP)
Benefits: You gain Nimble Moves as a bonus feat.

PANPIPES (2 XP)
Benefits: You can use a masterwork instrument as a focus for Enchantment and Illusion magic you cast. This adds the focus and verbal components (if not already part of the effect) but also adds a +1 competence bonus to the DC. If the instrument is magical, it can be enhanced like a weapon, adding the full enhancement bonus as the competence bonus.

PRIMAL POWERS (VARIABLE XP)
Prerequisites: Cha 13
Benefits: You can gain the following as innate primal powers by paying XP cost equal to 1 + their tier: animal messenger, dancing lights, ghost sound, charm animal, charm person, fear, hideous laughter, sleep, speak with animals, suggestion, summon nature’s ally.

WILD EMPATHY (2 XP)
Benefits: You gain Empathy as a bonus feat, applying it either to Beasts or to Fey. You can take this a second time to select both.

WOODLAND STRIDE (2 XP)
Benefits: You gain Woodland Stride as a druid.