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Extreme Effort



Innate, Type


Cost: 2 XP/tier

Prerequisites: Constitution



You perform any action you can normally take as a 1 or 2-action activity and take twice the normal number of actions to perform it. You gain a +(Tier) competence (morale) bonus to all attack and skill rolls and saving throws made as part of doing this action as a result. You cannot use this effect while fatigued 4.



MAXED OUT (+1 tier): The bonus doubles but you become fatigued 1 immediately after completing the activity. This lasts until you take a short rest. If already fatigued 1, you become fatigued 2 instead and if already fatigued 2 you become fatigued 3 instead and if already fatigued 3 you become fatigued 4.