Escape
Type: Basic Action, Special, Maneuver
Cast: 1 action or 3 actions
Range: melee
Target: 1 creature or object binding, grappling, or pinning you (if 1 action) or all creatures and objects binding, grappling, or pinning you (if 3 actions)
Duration: Until the end of your current turn
Check: Brawn or Escape Artist or Strength attack vs. target's Brawn or Parry DC (whichever is higher)
Critical Success Bound, entangled, grappled, and pinned conditions created by target are ended and you can choose to shove the target 1 space per 5 points you exceeded the DC (if using Brawn or Strength attack) or shift 1 space per 5 points you exceeded the DC up to half your base speed (your choice).
Success Bound is reduced to entangled, pinned is reduced to grappled, and grappled is removed.
Critical Failure You suffer a random fumble effect.