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Elemental Healing



Innate, Healing


Cost: 2 XP/tier

Prerequisites: Spirit lifeform, Elemental type, Resistance to selection

Selection: Select one elemental or damage type: acid, cold, fire, electricity, sonic, necrotic, radiant, etc.



When an effect of the selected type deals damage to you but you are unaffected either because it is too low of a tier or not enough damage was dealt to get past your resistance and armor, you gain 2d10 healing per tier from it instead. You use this ability's tier or the tier of the effect to determine this amount of healing, whichever is lower.



Overhealing (+1) If the healing you gain from this effect would normally go over your maximum hit points, you gain the excess as temporary hit points that last for the remainder of the scene, 10 minutes, or until expended, whichever occurs first.