Equipment
Some terminology is listed below to help explain how equipment and assets work in the game.
Asset: Any object that has a functional use is called a piece of "equipment" or an "asset" and has a fair market value. Assets are typically larger objects that serve benefits but not uses on the battlefield such as land or buildings.
Equipment: Any object that has a functional use is called a piece of "equipment" or an "asset" and has a fair market value. Pieces of equipment are items you can use for specific purposes, usually crafted for that purpose.
Item: An object carried by a creature is called an "item".
Sheathed: An item that is carried on an obvious place that can be seen such as a sheathed sword or bandoleer is "sheathed". It takes only a single interact action to draw a sheathed item.
Stowed: An item that is carried underneath clothing, inside a container, or otherwise hidden location or difficult to remove location is "stowed". It takes 2 interact actions to draw a stowed item. Some containers might be strapped or locked, requiring an action to activate, open, or unlock the container first before a stowed item can be drawn. For example, a Spacemaker Bag is bigger on the inside but requires an action to open it that is separate from the actions needed to draw a stowed item.
Wielded: An item that is carried in a creature's hand or hands or simile appendages is "wielded".
CRAFTING
Crafting items out of special materials functions the same way as adding enhancement tiers to them.
SPECIAL MATERIALS
Crafting items out of special materials functions the same way as adding enhancement tiers to them.