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Draconian



The draconians are a reptilian race that appear like humanoid dragons. They claim to be descendants of dragons, born to serve and protect their much longer-lived dragon progenitors.



CREATURE TRAITS (17 XP)



ATTRIBUTES (0 XP)



LANGUAGES (0 XP)



INNATE ABILITIES (17 XP)



VARIANTS

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ADDITIONAL ABILITIES

Draconians begin with their innate traits and can gain additional traits from the following list as feats.

ANCESTRAL MEMORY (3 XP)
Prerequisites: Draconian, Intelligence
Benefit: You gain Scholarly Insight as tier 2 innate magical power.
Upgrade: You can take this feat multiple times, increasing the tier by 2 each time.

CLAWS (1 XP)
Benefit: You gain a claw attack for each arm dealing 1d4 + Str slashing damage.

DRACONIC PRESENCE (4 XP)
Prerequisites: Draconian, Charisma
Benefit: Gain Fear Aura as a tier 2 innate extraordinary power. You use your Intimidate skill modifier instead of any caster level or casting modifier or magical proficiency.
Upgrade: You can take this feat multiple times, increasing the tier by 2 each time.

DRAGON HERITAGE (2 XP)
Prerequisites: Draconian.
Benefit: You gain immunity to paralysis and sleep effects.

ELEMENTAL ASCENDANCE (4 XP)
Prerequisites: Draconian, Con 13
Benefit: Your Resistance tier from Draconic Resilience increases by 2 tier.
Special: This can be taken multiple times, increasing the tier by 2 each time to a max of half your level.

IMPROVED BREATH WEAPON (4 XP)
Prerequisites: Draconian, Con 13
Benefit: Your breath weapon’s damage increases from d4s to d6s and the maximum number of damage dice increases by 5.

LINGERING BREATH WEAPON (2 XP)
Prerequisites: Draconian, Con 15, Improved Breath Weapon
Benefit: Creatures that fail their save against your breath weapon takes (1d6 + your Constitution modifier) damage of the same type at the start of their next turn (Reflex negates).

STRONG TAIL (3 XP)
Benefit: You can use your tail to make Grapple, Reposition, and Trip attempts at a range of 10 feet.

SWIFT TAIL (3 XP)
Benefit: You can use your tail to make Disarm and Steal attempts at a range of 10 feet. The tail can hold an object as if it were a hand, but cannot wield it and you cannot use your tail for any other purpose while holding something with it.

STRONG WINGS (4 XP)
Benefit: You gain Flight as a tier 2 trait.
Special: This can be taken multiple times, increasing the tier by 2 each time to a max of half your level.

THICKER SCALES (2 XP)
Benefit: Your natural armor increases by 1.
Special: This can be taken multiple times, increasing the tier by 2 each time to a max of 4.