Draconian
The draconians are a reptilian race that appear like humanoid dragons. They claim to be descendants of dragons, born to serve and protect their much longer-lived dragon progenitors.
CREATURE TRAITS (17 XP)
- Types Size 5 Sapient Bipedal Organism (Dragon, Humanoid)
- Reach 5 feet
- Speed Land 30 feet
ATTRIBUTES (0 XP)
- +2 Charisma, -2 Dexterity, +2 Strength
LANGUAGES (0 XP)
- Starting Languages: Common, Draconic
- Bonus Languages: Any common language.
INNATE ABILITIES (17 XP)
- Bite (1 XP): Draconians have a bute as an innate weapon dealing 1d4 piercing damage.
- Draconic Resilience (10 XP): Draconians have a +2 innate armor (natural armor) bonus and resistance II vs. sleep, paralysis (anything inflicting the staggered, stunned, or paralyzed conditions), and one elemental type chosen at 1st level: acid, cold, electricity, fire, poison, sonic. Once chosen, this cannot be changed.
- Dragon's Breath (2 XP): Draconians have Burning Hands as an innate magical power. It's type and damage changes to match that of their Draconic Resilience. For example, a Draconian that selected "Cold" as their resilience would change their version of this power deal cold damage instead of fire.
- Darkvision (2 XP): Draconian ignore penalties attack rolls and Perception rolls resulting from dim lighting and darkness. They cannot see color in darkness, only shades of grey.
- Fearsome (2 XP): Draconians have a +2 innate bonus to Intimidate checks and the DCs of fear effects they use.
VARIANTS
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ADDITIONAL ABILITIES
Draconians begin with their innate traits and can gain additional traits from the following list as feats.
ANCESTRAL MEMORY (3 XP)
Prerequisites: Draconian, Intelligence
Benefit: You gain Scholarly Insight as tier 2 innate magical power.
Upgrade: You can take this feat multiple times, increasing the tier by 2 each time.
CLAWS (1 XP)
Benefit: You gain a claw attack for each arm dealing 1d4 + Str slashing damage.
DRACONIC PRESENCE (4 XP)
Prerequisites: Draconian, Charisma
Benefit: Gain Fear Aura as a tier 2 innate extraordinary power. You use your Intimidate skill modifier instead of any caster level or casting modifier or magical proficiency.
Upgrade: You can take this feat multiple times, increasing the tier by 2 each time.
DRAGON HERITAGE (2 XP)
Prerequisites: Draconian.
Benefit: You gain immunity to paralysis and sleep effects.
ELEMENTAL ASCENDANCE (4 XP)
Prerequisites: Draconian, Con 13
Benefit: Your Resistance tier from Draconic Resilience increases by 2 tier.
Special: This can be taken multiple times, increasing the tier by 2 each time to a max of half your level.
IMPROVED BREATH WEAPON (4 XP)
Prerequisites: Draconian, Con 13
Benefit: Your breath weapon’s damage increases from d4s to d6s and the maximum number of damage dice increases by 5.
LINGERING BREATH WEAPON (2 XP)
Prerequisites: Draconian, Con 15, Improved Breath Weapon
Benefit: Creatures that fail their save against your breath weapon takes (1d6 + your Constitution modifier) damage of the same type at the start of their next turn (Reflex negates).
STRONG TAIL (3 XP)
Benefit: You can use your tail to make Grapple, Reposition, and Trip attempts at a range of 10 feet.
SWIFT TAIL (3 XP)
Benefit: You can use your tail to make Disarm and Steal attempts at a range of 10 feet. The tail can hold an object as if it were a hand, but cannot wield it and you cannot use your tail for any other purpose while holding something with it.
STRONG WINGS (4 XP)
Benefit: You gain Flight as a tier 2 trait.
Special: This can be taken multiple times, increasing the tier by 2 each time to a max of half your level.
THICKER SCALES (2 XP)
Benefit: Your natural armor increases by 1.
Special: This can be taken multiple times, increasing the tier by 2 each time to a max of 4.