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Dominate



Compulsion, Enchantment, Mental


Activation: Standard (2 actions, Failure Chance 75%)

Target: 1 creature within Close range

Rolls: Will save resists



Success: The target is compelled 1 (Will save every round resists) for 1 round.

Failure: The target is compelled 2 (Will save every round resists) for 1 minute.

Critical Failure: The target is compelled 3 (Will save every minute resists) for 10 minutes.



Lasting (+1): Durations increase to 2 rounds (success), 3 minutes (failure), or 30 minutes (critical failure) respectively. Adding this a second time increases them to 3 rounds, 10 minutes, and 2 hours. Add this a third time increases it to 4 rounds, 30 minutes, and 6 hours. A fourth time to 5 rounds, 2 hours, and 24 hours.

Selection (-1): Select one creature type such as Aberration, Animal, Humanoid, etc. This power only works on the select type.