Delayed Reaction
Abjuration, Chronomancy
Activation reaction
Target 1 supernatural effect (if abjuration) or attack (if chronomancy) you witness within Close range
Duration 2 rounds per tier (dismissible)
Rolls Will negates
You temporarily suppress the flow of magic or time for one effect. The creator of the targeted effect makes a saving throw against this effect. If they fail, the targeted effect does not take place. No damage is dealt, no movement, no conditions, no difficult terrain, etc. At the end of this effect's duration, all these things take effect on the locations and targets they were initially inflicted upon as if no time had passed since the start of this effect, even if targets have since moved. You can dismiss this effect as an action to cause the delayed effect to initiate sooner.