| - | Brawn (Str) |
| - | Compelled |
| - | Propelled |
| - | Shackled |
| - | Silenced |
| - | Slowed |
| 5-foot Step | Shift |
| Ability Damage | Conditions |
| Ability Drain | Conditions |
| Ability Modifier | Attribute Modifier |
| Ability Score | - |
| Acrobatics (Dex) | Acrobatics (Dex) |
| Aid Anotheer | Assist |
| Alchemical (Bonus) | Innate (see Bonuses) |
| Appraise (Int) | Civilization (Int) |
| Arcane Spell Failure | Failure Chance |
| Armor (Bonus) | Item (see Bonuses) |
| Armor Class (AC) | Dodge DC or Armor Rating (see Defenses) |
| At-will | Unlimited uses so long as you have at least 1 MP left |
| Base Attack Bonus | Brawn, Finesse, Marksmanship, or Melee |
| Base Fortitude save Bonus | Level + Fortitude proficiency bonus |
| Base Reflex save Bonus | Level + Reflex proficiency bonus |
| Base Speed | Speed roll (divide ft. by 5 and subtract 6 for bonus to roll) |
| Base Will save Bonus | Level + Will proficiency bonus |
| Bleed | Persistent damage |
| Blinded | (Affected Sense) Impaired |
| Bluff (Cha) | Deception (Cha) |
| Broken | Broken |
| Cantrip | At-will Powers |
| Catfolk | Kasha |
| Caster | User |
| Caster Level | Power's Tier x 2 |
| Caster Level Check | Skill roll (based on power being used) |
| Casting Time | Activation |
| Character Level | Level |
| Charisma damage | Demoralized |
| Check | Roll |
| Circumstance (Bonus) | Circumstance (see Bonuses) |
| Class Feature | Class Feat |
| Class Level | Level |
| Climb (Str) | Athletics (Str) |
| Colossal (Size) | Size 12-13 |
| Combat Maneuver Bonus (CMB) | Attack roll modifier |
| Combat Maneuver Defense (CMD) | Parry DC (see Defenses) |
| Competence (Bonus) | Competence (see Bonuses) |
| Computers (Int) | Cipher (Int) |
| Concentration Check | Fortitude or Will roll (see Concentration) |
| Confused | Confused |
| Constitution damage | Sickened |
| Cowering | Repelled |
| Craft (Int) | Alchemy (Int), Mechanics (Int), or Medicine (Wis) |
| Damage Reduction (DR) | Resistance |
| Dazed | Staggered |
| Dazzled | (Affected Sense) Impaired |
| Dead | Dead |
| Deafened | Deafened |
| Deflection (Bonus) | Magical (see Bonuses) |
| Dexterity damage | Clumsy |
| Difficulty Class (DC) | Difficulty Rating (DR) |
| Diminutive (Size) | Size 2 |
| Diplomacy (Cha) | Diplomacy (Cha) |
| Disable Device (Dex) | Finesse (Dex), Mechanics (Int), or Cipher (Int) |
| Disabled | Fading |
| Disguise (Cha) | Deception (Cha) |
| Dodge (Bonus) | Competence (see Bonuses) |
| Dying | Fading |
| Energy Drained | Clumsy, Demoralized, Distracted, Sickened, Stupefied, Weakened |
| Enhancement (Bonus) | Magical (see Bonuses) |
| Entangled | Slowed |
| Exhausted | Clumsy, Slowed, Weakened |
| Extraordinary Ability (Ex) | Innate Power (see Powers) |
| Escape Artist (Dex) | Finesse (Dex) |
| Fascinated | Fascinated |
| Fatigued | Clumsy, Weakened |
| Favored Class | No favored classes or multiclassing |
| Fine (Size) | Size 1 |
| Flat-footed | Off-guard |
| Flat-footed Armor Class (FFAC) | Dodge DC while Off-guard (see Defenses) |
| Fly (Dex) | Acrobatics (Dex) |
| Frightened | Repelled |
| Gargantuan (Size) | Size 10-11 |
| Grappled | Shackled, Slowed |
| Handle Animal (Cha) | Eminence (Cha) |
| Heal (Wis) | Medicine (Wis) |
| Helpless | Helpless |
| Hit Dice | Level |
| Huge (Size) | Size 8-9 |
| Incorporeal | Incorporeal |
| Inherent (Bonus) | - |
| Initiative | Initiative (Dex) |
| Insight (Bonus) | Competence (see Bonuses) |
| Intimidate (Cha) | Intimidation (Cha) |
| Invisible | Invisible |
| Knowledge: Arcana (Int) | Mysticism (Wis) |
| Knowledge: Dungeoneering | Specialty |
| Knowledge: Engineering | Mechanics |
| Knowledge: Geography | Civilization |
| Knowledge: History | Civilization |
| Knowledge: Local | Civilization |
| Knowledge: Nature | Nature |
| Knowledge: Nobility | Civilization |
| Knowledge: Planes | Mysticism, Physics |
| Knowledge: Religion | Mysticism |
| Language-Dependent | Linguistic |
| Large (Size) | Size 6-7 |
| Linguistics (Int) | Cipher (Int) |
| Lizardfolk | Saurian |
| Luck (Bonus) | Circumstance (see Bonuses) |
| Magical Beast | Cryptid |
| Massive (Size) | Size 14+ |
| Medium (Size) | Size 5 |
| Metamagic | Augment |
| Mind-Affecting | Mental |
| Mindless | Mindless |
| Morale (Bonus) | Competence (see Bonuses) |
| Multiclass | No favored classes or multiclassing |
| Mythic Rank | 1/2 level |
| Mythic Tier | 1/2 level |
| Natural Armor (Bonus) | Innate (see Bonuses) |
| Nauseated | Staggered |
| Negative Energy | Necrotic |
| Orison | At-will Powers |
| Panicked | Repelled |
| Paralyzed | Stunned |
| Perception (Wis) | Perception (Wis) |
| Perform (Cha) | Performance (Cha) |
| Petrified | Petrified |
| Pinned | Pinned |
| Positive Energy | Radiant |
| Prestige Class | No favored classes or multiclassing |
| Profane (Bonus) | Magical (see Bonuses) |
| Profession (Wis) | See Specialties |
| Prone | Prone |
| Racial (Bonus) | Innate (see Bonuses) |
| Ratfolk | Kobold |
| Resistance (Bonus) | Magical (see Bonuses) |
| Ride (Dex) | Acrobatics (Dex) |
| Sacred (Bonus) | Magical (see Bonuses) |
| Saving Throw | Resistance Roll |
| Sense Motive (Wis) | Insight (Wis) |
| Shaken | Demoralized |
| Shield (Bonus) | Circumstance (see Bonuses) |
| Sickened | Sickened |
| Sinking | Broken |
| Skill check | Skill Roll |
| Sleight of Hand (Dex) | Finesse (Dex) |
| Small Size) | Size 4 |
| Spell | Power (see Powers) |
| Spell Level | Tier |
| Spell Resistance | Magic Resistance |
| Spell-like Ability | Innate Power (see Powers) |
| Spellcraft (Int) | Alchemy (Int), Mechanics (Int), Mysticism (Wis), or Nature (Wis) |
| Stable | Fading |
| Staggered | Staggered |
| Stealth (Dex) | Stealth (Dex) |
| Strength damage | Weakened |
| Stunned | Stunned |
| Supernatural Ability (Su) | Innate Power (see Powers) |
| Survival (Wis) | Survival (Wis) |
| Swim (Str) | Athletics (Str) |
| Tiny (Size) | Size 3 |
| Touch Armor Class (TAC) | Dodge DC (see Defenses) |
| Trait (Bonus) | Innate (see Bonuses) |
| Unconscious | Unconscious |
| Use Magic Device (Cha) | Attunement (Cha), Cipher (Int), Eminence (Cha), Mechanics (Int), Mysticism (Wis), or Nature (Wis) |
| Wisdom damage | Distracted |