Combat Casting
Combat, Defense, Magic
Cost: 4 XP
Prerequisites: Powers
You add your casting attribute bonus as a competence bonus to saving throws made to avoid losing concentration (minimum +1) and you're always proficient with concentration rolls made to cast defensively, even if you're not normally proficient with the power you're activating.
Normal: You make a Fortitude save to maintain concentration depending unless the disrupting effect is a Compulsion, Confusion, Emotion, Linguistic, or Mental effect, then it's a Will save instead. The DC is equal to the effect DC + tier of power you're trying to cast or DC 10 + tier of power you're trying to cast + half damage taken after resistances, whichever is greater.