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Charge



Combat


Prerequisites: Str 13.



Activation: Standard (2 actions)

Target: 1 creature or object within Close range

Rolls: Melee attack roll vs. target's Dodge or Parry



You run in a straight line towards the target up to twice your base speed, making a melee attack as soon as you're within range. You have a circumstance bonus to that attack and damage roll equal to the number of spaces you moved towards the target, up to a maximum of [Tier]. The damage bonus is doubled for two-handed attacks, mounted attacks, and gore attacks.



Barreling Charge (+1): You can use this effect as Full-round action (3 actions). If you do so, you increase the distance you can move to four times your base speed and increase the maximum bonus to [Tier x 2].

Powerful Charge (+1): If you hit, you can also attempt to Bull Rush, Overrun, Sunder, or Trip the target, comparing your attack roll to their Parry DC to determine how effect the maneuver is. If you Overrun a foe or Sunder an obstacle successfully and still have some movement left, you can continue your movement through past them until you encounter another foe or obstacle or run out of movement. Each additional time you apply this upgrade, you increase the maximum number of foes you can Overrun through and keep going by 2.