While you are welcome to view, you must login to edit articles.
Home |
Powers |
Abjuration |
Biomancy |
Chronomancy |
Conjuration |
Divination |
Enchantment |
Evocation |
Illusion |
Necromancy |
Transmutation
Channel Positive Energy
(
Enchantment,
Illusion, or
Necromancy),
Healing,
Positive
Activation: 3 actions (Standard)
Target: All creatures caught in a 5-foot/tier emanation.
Rolls: Will for half
All creatures in the area take 1d6/tier positive energy damage or 1d6/tier healing. You choose to damage or heal upon casting.
Last edited by arkrim, March 03 2026 05:34:31. Secured game article. You most log in to contribute.
Meta: path=76636/channel_positive_energy | edited by=arkrim | can edit=arkrim