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Channel Negative Energy



(Enchantment, Illusion, or Necromancy), Death, Positive


Activation: 3 actions (Standard)

Target: All creatures caught in a 5-foot/tier emanation.

Rolls: Will for half



All creatures in the area take 1d6/tier negative energy damage or 1d6/tier healing for undead creatures. You choose to damage or heal upon casting.