Your make minor changes in your past, which creates a cascade of other minor changes in the timeline to create brief favorable circumstances for your present.
Disciplines: Chronomancy, Divination
Cast: immediate (reaction)
Range: close
Target: 1 creature you are aware of
Duration: Instant
Resistance: Will negates (harmless)
Add a circumstance bonus to one attack roll, skill check, ability check, or saving throw made by the target. The roll must represent a single action that occurs entirely within a round. (ex. you could help an ally’s Acrobatics check to leap over a hole, but not a Craft check made to make a day of progress.) The bonus gained is equal to +1d4+1. You can decide to add this bonus immediately after seeing the result of the original die roll.
Heightened: Each additional tier increases the die one step: 1d6+2 at tier 2, 1d8+3 at tier 3, 1d10+4 at tier 4, 1d12+5 at tier 5.
Last edited by arkrim, December 21 2024 08:43:24. Open game article. You can edit it once you log in.