Boggart
Boggarts are small humanoid amphibians often found in marshes and swamps. They are known for being mischievous and sneaky, as well as incredibly nimble and quick.
CREATURE TRAITS (10 XP)
- Types Size 4 Sapient Bipedal Organism (Amphibian, Boggart, Humanoid)
- Reach 5 feet
- Speed Land 20 feet, Climb 20 feet, Swim 20 feet
ATTRIBUTES (0 XP)
- -2 Strength, +2 Dexterity, +2 Wisdom
LANGUAGES (0 XP)
- Starting Languages: Boggart, Common
- Bonus Languages: Any common language.
INNATE ABILITIES (12 XP)
- Climbing (2 XP): Boggarts have a 20-foot climb speed and +2 innate bonus to skill rolls made to climb.
- Leaper (2 XP): Boggarts have a +2 innate (racial) bonus to skill rolls made to jump and are always treated as having a running head start.
- Nightvision (4 XP): Boggarts have Nightvision 1 with the ultravision version of the darkvision upgrade for a total of tier 2.
- Slow (-2 XP): Boggarts have only a 20-foot base land speed.
- Swimming (2 XP): Boggarts have a 20-foot swim speed and +2 innate bonus to skill rolls made to swim.
- Swamp Stride (2 XP): Boggarts have Favored Terrain 1 with marshlands selected.
- Tongue Snap (3 XP): Boggarts have a long tongue that they can use to make Disarm and Steal attempts at a range of 10 feet. Their tongue can hold an object as if it were a hand, but cannot wield it and they cannot use their mouth for any other purpose while holding something in their tongue.
VARIANTS
HEQETIAN (+0 XP)
Heqetian boggarts (sometimes called "Kekians") hail from the south and are known for being familiar with dryer locations.
- Lose: +2 Wisdom; Climbing
- Gain: +2 Charisma; Princely
JIRAYAN (+0 XP)
Jiraiyan boggarts hail from the east.
- Lose: +2 Wisdom; Climbing
- Gain: +2 Intelligence; Boggart Weapon Familiarity
LLAMHIGYN Y DWR ("Water Leapers") (+0 XP)
The Llamhigyn y Dŵr, or "Water Leaper" boggarts hail from the north.
- Lose: Climbing, Terrain Stride (Swamp)
- Gain: Gliding 2
TIDDALIKIAN (+0 XP)
Tiddalikian boggarts tell tales of their people hailing from across the ocean, though no one knows exactly what direction they came from or if the tale is even true.
- Lose: +2 Wisdom; Climbing
- Gain: +2 Charisma; Loud Mouth
ADDITIONAL ABILITIES
Boggarts begin with their innate traits and can gain additional traits from the following list as feats.
BIG MAW (6 XP)
Prerequisites: Bite natural attack
Benefits: You gain the Swallow Whole and Latch special abilities. While using Latch, you cannot use your mouth for any purpose other than biting the grappled creature.
CAMOUFLAGE (2 XP)
Benefits: You Camouflage 1 applying the selection to in marshes, swamps, and similar terrain with dense vegetation and water. Heqetians apply it to dry, sandy, desert-like areas instead.
GIANT DODGER (4 XP)
Benefits: You gain a +2 competence (dodge) bonus to your Dodge DC and Reflex saves against creatures larger than you.
GLIDER (4 XP)
Benefits: You gain a 20-foot glide speed. Gliding functions as a fly speed, except you cannot gain altitude and automatically descend 5 feet at the end of each of your turns (this descent does not count against your movement).
LOUD MOUTH (2 XP)
Prerequisites: —
Benefits: You can amplify the volume of sounds you make with your mouth as if using Bellow. This is a biotic, Constitution-based effect.
PRINCELY (2 XP)
Prerequisites: —
Benefits: You gain Diplomacy and Performance as class skills. If either is already a class skill, you instead gain a +2 innate bonus on that skill.
TOXIC SKIN (2 XP)
Benefits: You gain Produce Poison as a tier 2 innate biotic power. Your type of poison is listed below:
- Boggart Poison: Contact or injury; Fortitude save DC 10 + your level + your Constitution modifier; frequency 1/round for 1 minute; effect 1d6 poison damage and target becomes Clumsy; cure 1 save.
BOGGART WEAPON FAMILIARITY (2 XP)
Benefits: You gain Exotic Weapon Proficiency with the boggart weapons.