Blood Drain
Attack, Innate
Prerequisites Innate weapon that deals piercing damage.
When you deal piercing damage with an innate weapon to a grappled, pinned, or helpless target with this weapon either as an standard action attack or part of sustaining a grapple, they can drain the target of blood or other liquids dealing bleed damage instead of the natural weapon's normal damage type. This grants the member of this race temporary hit points equal to the damage dealt, lasting for 1 hour or until depleted. For 1 additional RP, this becomes healing instead of temporary hit points and this ability becomes supernatural unless the creature has extraordinary fast healing or extraordinary regeneration, which allows it to remain extraordinary. Temporary hit points from multiple sources don't stack, you merely keep the best one.