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Avian



Avians are birdlike humanoids with various flocks. The most well-known among them are the Tengu, from the East.



CREATURE TRAITS (12 XP)



ATTRIBUTES (0 XP)



LANGUAGES (1 XP)



INNATE ABILITIES (11 XP)




VARIANTS

Garuda (Racial Class Archetype): Garuda are avians from the celestial realms. Good-aligned Avians with bloodrager, magus (scion), oracle, or sorcerer levels can select Garuda instead of a bloodline or mystery. When they do so, they learn the Garuda language and pick two of the following skills to become class skills: Fly, Intimidate, Perception, Sense Motive. They learn one spell from the Garuda stat block each time they would gain a bonus spell. They gain a universal monster ability or feat of their choice from the Garuda monster stat block in place of a bloodline feat, bloodline power, or revelation (provided they meet the prerequisites and not including the DR). At 20th level, they become an outsider with the Garuda subtype, gain DR10/evil, and gain all the remaining universal monster abilities and feats the Garuda has.

Harpies (13 RP): Harpies are bird-like humanoids resembling scavengers and birds of prey such as eagles, falcons, hawks, and vultures. They are a brutal and vicious people, some tribes even resorting to eating other humanoids when convenient. Males are slightly smaller and weaker than females, and females tend to go hunting after recovering from laying eggs and leave the males to tend to the eggs. Harpies are warlike and matriarchal. Harpies use the Tengu race statistics except that they have a -2 penalty to Intelligence instead of Constitution and they start with Carrion Sense and Claw Attack alternate traits instead of Gifted Linguist and Swordtrained traits.

Impundulu (13 RP): Impundulu are bird-like humanoids resembling flightless birds such as emus, kiwis, and ostriches or Savannah birds. They are a wild untamed people still deeply in touch with nature known for their storm shamans and witch doctors. Impundulus use the Tengu race statistics except that they have a -2 penalty to Intelligence instead of Constitution and they start with the Claw Attack alternate trait and a 40 foot base speed instead of Gifted Linguist and Swordtrained traits.

Sirin (13 RP): Sirin are bird-like humanoids resembling aquatic birds such as ducks, flamingos, geese, pelicans, penguins, or swans. Some that hail from the far north appear shorter and fatter like penguins while those hailing from the far south are taller and thinner like flamingos or storks. They use the Tengu race statistics except that they get +2 Charisma instead of +2 Wisdom and gain a 20-foot swim speed and +8 racial bonus to Swim checks instead of the Swordtrained trait.

Tah-tah-kle'ah (13 RP): The Tah-tah-kle'ah are birdlike humanoids resembling nocturnal birds such as owls. They hail from the forests across the sea to the far west. They use the Tengu race statistics except that they start with Glide and Claw Attack alternate traits instead of Gifted Linguist and Swordtrained.

Tengu (12 RP): The Tengu are avians that appear like songbirds and mimicking birds such as crows, parrots, ravens, sparrows, and swallows. Most hail from the east and they have the default stats for the avian origin.



ADDITIONAL ABILITIES

Avians begin with their innate traits and can gain additional traits from the following list as feats.

Bite (1 XP): You gain a bite attack on each hand dealing 1d4 piercing damage. This innate weapon have the agile, devastating, and light properties.

Bloody Rend (2 XP): You increase your Bite and Claw damage to 1d6 (if any). When you score a critical hit with either of these weapons, you deal 1d6 additional bleed damage.

Carrion Sense (1 XP): You gain Blind Sense (Scent) out to 30 feet but it only works against corpses and badly wounded creatures (50% HP or less).

Claws (1 XP): You gain a claw attack on each hand dealing 1d4 slashing damage. These innate weapons have the agile, keen, and light properties.

Deft Blade (2 XP): While wielding a light or medium melee slashing weapon, you gain a +1 dodge bonus to your Dodge DC and +1 shield bonus to your Parry DC.

Glide (4 XP): You gain a poor glide speed equal to your base land speed. Glide speeds function as fly speeds except they cannot be used to travel upwards and you automatically descend 5 feet every round at the end of your turn while gliding (this doesn't count against your movement).



Carrion Feeder (Tengu)
Like many scavengers, you can stomach foods that would make weaker creatures ill.
Prerequisites: Tengu.
Benefit: You gain a +2 racial bonus on saving throws against diseases and ingested poisons (but not other poisons). You receive a +2 bonus on Survival skill checks to find food for yourself (and only yourself ).

Long-Nose Form (Tengu)
You can shift into the form of a human with an unusually long nose.
Prerequisites: Character level 3rd, tengu.
Benefit: Once per day, you can assume the form of a human whose nose is the length of your beak. This spell-like ability functions as alter self with a caster level equal to your level. While in this form you gain the scent ability and a +2 bonus to your Strength score. Because your long nose in this form clearly indicates you are not fully human, you do not gain the normal bonus to Disguise checks for using a polymorph effect (however, you could possibly explain the nose as an unfortunate curse or deformity, or hide it with an item such as a plague doctor’s mask).

Scavenger’s Eye (Tengu)
Your gaze is naturally drawn to valuable glittering objects.
Prerequisites: Tengu.
Benefit: You gain a +2 bonus on Appraise checks. You may determine the most valuable item in a hoard as a standard action and gain an additional +2 bonus on the Appraise check to do so. In addition, if you fail an Appraise check by 5 or more, you treat the check as if you had failed by less than 5.
Normal: Determining the most valuable object in a treasure hoard takes 1 full-round action.

Tengu Raven Form (Tengu)
You can shift into the form of a giant black raven.
Prerequisites: Tengu Wings, character level 7th, tengu.
Benefit: Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 size bonus to your Strength, a �“2 penalty to your Dexterity, and a +4 natural armor bonus. This spell-like ability otherwise functions as beast shape II with a caster level equal to your level.

Tengu Wings (Tengu)
You can grow wings that allow you to fly.
Prerequisites: Character level 5th, tengu.
Benefit: Once per day, you can sprout a pair of giant black crow’s wings, granting you a fly speed of 30 feet (average maneuverability). This spell-like ability otherwise functions as beast shape I (though you do not gain any other benefits of that spell) with a caster level equal to your level.

Lovable Scoundrel
You’re charming enough that others assume your criminal inclinations are delightful quirks.
Prerequisite(s): Bluff 1 rank, Diplomacy 1 rank, tengu.
Benefit(s): If you fail a Bluff check to deceive, an Intimidate check to gain a target’s cooperation, or a Sleight of Hand check to steal from another creature, you can immediately attempt a Diplomacy check against the same DC as a free action. If you succeed, your target assumes your actions were in jest or just some awkward tengu tradition, and its attitude toward you does not immediately worsen (though later actions can still shift its attitude toward hostile). You can use this feat only once per day per target.