When you apply this upgrade to a power that meets its prerequisites, it becomes an aura power. Aura powers change its target and range to "all applicable targets within an emanation of 5 feet" and changes its duration to 1 minute and changes attack rolls you would normally make to a Reflex saving throw (if any) but otherwise keeps its existing save. Once the aura is activated, any applicable target that enters the aura or starts its turn in it is affected as if the power was initially cast upon them. They make a saving throw against the effect’s DC to resist.
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Aura Power
Augment,
Magic
Cost: 4 XP/tier
Prerequisites: Power that targets an emanation
Augment: +3 tiers
The chosen power
Special: asdfasdfsadd
For example, a
Force Missile Aura would be a tier 1 power with +3 aura upgrade make a tier 5 power. Rather than targeting individuals with missiles, once the aura is activated, any applicable creature or object starting its turn in or entering the aura would need to make a Reflex roll against your power DC. If they fail, they take 2d4+2 force damage as per a normal tier 1 Force Missile.
Last edited by arkrim, May 01 2026 03:39:24. Secured game article. You most log in to contribute.