When you apply this upgrade to a power that meets its prerequisites, it becomes an aura power. Aura powers change its target and range to "all applicable targets within an emanation of 5 feet" and changes its duration to 1 minute and changes attack rolls you would normally make to a Reflex saving throw (if any) but otherwise keeps its existing save. Once the aura is activated, any applicable target that enters the aura or starts its turn in it is affected as if the power was initially cast upon them. They make a saving throw against the effect’s DC to resist.
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Aura Power



Augment, Magic


Cost: 4 XP/tier

Prerequisites: Power that targets an emanation

Augment: +3 tiers



The chosen power



Special: asdfasdfsadd






For example, a Force Missile Aura would be a tier 1 power with +3 aura upgrade make a tier 5 power. Rather than targeting individuals with missiles, once the aura is activated, any applicable creature or object starting its turn in or entering the aura would need to make a Reflex roll against your power DC. If they fail, they take 2d4+2 force damage as per a normal tier 1 Force Missile.