Armor
Agile: Agile items are made with special materials and designs that make them lighter and more flexible.
Archaic: Archaic items are made of cheap materials and/or outdated designs. They take twice as long to don and are less efficient.
Armored Coats: Armored coats are slightly less effective than normal armor, but can be donned be donned as 2 (light), 3 (medium) or 4 (heavy) actions.
Ballistic: Ballistic armor increases it's effective armor bonus by 2 against area and ranged attacks but decreases it by 2 against melee attacks (minimum 0). This is +3/-3 for medium armor and +4/-4 for heavy armor.
Concealed: Concealed armor can be hidden beneath clothing. Medium armors require bulky clothing. This adjustment can only be applied to light and medium armor. Concealed armor that is archaic must be organic.
*Add the stats of the adjustment to the base armor to get the final stat. For example, Light Plated has Max Dex +4 and the Medium Armor adjustment has Max Dex of -1, so Medium Plated Armor would have a Max Dex of +3. You cannot make an armor both medium and heavy, it has to be one or the other.
Full-coverage: Basic armor only protects the torso. Full-coverage includes things such as bracers, cod pieces, greaves, gauntlets, helmets, pauldrons, and shin-guards that add more protection than just a basic suit of armor. This becomes part of the armor and the armor now takes twice as long to don.
DONNING ARMOR
Donning an armor requires some preparation time. A creature can rush this process to put it on in half the time, but then it suffers a -1 AR/Shield, -1 Max Dex, and -1 Penalty worse than normal as a result of not being fitted properly.
- Light Armor: 1 minute
- Medium Armor: 3 minutes
- Heavy Armor: 6 minutes
1 - A shield's bonus is an item bonus applied to your Parry DC and your Reflex saves.
2 - A shield's penalty is doubled for any activity that utilizes the arm the shield is being carried by.
3 - Spikes adjust the shield bash damage to be +1 greater than normal and to be both piercing and bludgeoning (example buckler d4 bludgeoning --> spiked buckler 1d4+1 bludgeoning and piercing).
4 - Stakes allow the shield to be used as a bayonet (1d4 piercing for buckler and light, 1d6 for heavy and tower). The stake can also be shoved into soft ground allowing the shield to be propped up as partial cover (heavy shield) or standard cover (tower shield) for a creature of appropriate size to use them.
Existing weapons in PFRPG1e are used, however, each gains a circumstance modifier to attack rolls based on its damage dice and adjusts its damage dice as follows:
Size: Weapons smaller than medium size do not reduce damage dice, only weight and cost. Weapons larger than medium add 1 die per size larger rather than following the normal progression listed in Improved Natural Attack. For example a medium dagger is 1d4 so a large dagger would be 2d4 and a huge dagger would be 3d4 and so on and so forth.