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Arcane Strike



Combat, Magical

Prerequisites Any magical power
Activation 1 action
Target Up to 2 weapons you're wielding (this can target natural weapons)
Duration 1 round/tier


For the duration, the targeted weapons grant a +1 enhancement bonus to attack rolls and damage rolls made with them. This damage bonus is doubled for weapons wielded two-handedly (except double weapons). All attacks you make with these weapons are treated as magical for the purposes of DR, even if this effect is not active.



Upgrade The enhancement bonuses increases to half the total tier, rounded up. You also apply a number of magic weapon special abilities with a cumulative bonus equal to half the total tier, rounded down. Each time this upgrades, you change which properties it applies so long as they add up to this amount. For example, a tier 5 version would be a +3 enhancement with +2 worth of special abilities. You could apply a single +2 special ability or two +1 special abilities, chosen at the time of gaining the 5th tier version. If you later upgraded it to 6th tier, the total amount of special abilities would increase to +3 and you could change which ones you can apply.

Aligned (+1) Attacks the selected weapons are treated as your alignment(s), if any. For example, if you were Lawful Good, the weapon attacks would be both Lawful and Good-aligned.

Material (+1) Pick one type of non-magical material. The affected weapons are also treated as this material for the purposes of overcoming damage reduction. If you apply this a second time, you treat affected weapons as any and all all non-magical materials for the purposes of overcoming damage reduction. Each time you apply it after the second, you choose one magical material to treat it as for the purposes of overcoming damage reduction.