Bestiary: ALU


Description: https://en.wikipedia.org/wiki/Al%C3%BB
Level: 5
Types: Chaotic, Demon, Evil, Utukku
Senses: Perception +10, Initiative +10, Darkvision
Speech: Abyssal, Common; telepathy 100 ft.
Speeds: Land 30 ft., fly 30 ft.
Attributes: Str +0, Con +0, Dex +2, Int +0, Wis +0, Cha +2
Resistances: Acid 8, cold 8, fire 8, SR 15
Immunities: Disease, electricity, incorporeal immunities, poison
Weaknesses: Cold iron
Vulnerabilities: Daylight

       AR  6  (+6 innate)
    Dodge 18  (+3 Dex, +5 levels)
    Parry 15  (+0 Str, +5 levels)
Fortitude +5  (+0 Con, +5 levels)
   Reflex +10 (+2 Dex, +5 levels, +3 proficiency)
     Will +5  (+0 Wis, +5 levels)
       HP 40; MP 50

FEATS
Blind-Fight, Improved Grapple, Improved Unarmed Strike

SKILLS
Bluff +10, Diplomacy +10, Escape Artist +10, Fly +10, Intimidate +10, Knowledge (planes) +10, Perception +8, Stealth +10, Survival +8;
Conditional Modifiers +2 innate bonus to all Charisma-based skills when interacting or communicating through a dream or nightmare

MAGIC
Tier 1: Charm Person (DC14), Disguise Self
Tier 2: Detect Thoughts (DC16), Dimension Door (100 ft.)
Tier 3: Dream (DC18), Nightmare (DC18)


ACTIONS
Melee longsword +9/+4 (1d8+3/19�“20) or 2 claws +9 (1d6+3 plus vampiric touch)

Sleep Paralysis (Su): Alu can touch a grappled, helpless, pinned, or unconscious living creature, causing them to become paralyzed and take 4d6 + 3 nonlethal negative energy damage. A Fortitude save DC18 (10 + level + Cha), negates the paralysis and halves the damage. The alu gains temporary hit points equal to half the damage dealt that last for up to 2 hours or until depleted.