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Alignment




In Aether Spira, a character’s alignment is measured on two independent scales: Concordance and Integrity.
Each scale contains 9 boxes, representing gradual moral/ethical movement rather than a single fixed alignment.



4321Neutral-1-2-3-4
Good O Evil
Lawful O Chaotic
4321Neutral-1-2-3-4



SHIFTING ALIGNMENTS

Any action a character knowingly and willingly performs is categorized as Trivial, Minor, or Major.

Trivial: These actions are insignificant and do not affect alignment. This might include things such as being rude or polite or being considerate or inconsiderate but not anything that legitimately harms or helps anyone nor anything that violates or upholds any significant laws or traditions.

Minor: Minor actions include everyday kindness, cruelty, courtesy, or rudeness. They may reflect an alignment but rarely change lives. A Minor aligned action only shifts your alignment if you currently belong to the opposing category. Examples:

Major: Major actions dramatically affect others or the world. Examples include:
A Major aligned action shifts your marker 1 box toward that alignment. If you are currently in the opposing category, it instead shifts 2 boxes. Example:

Alignment Swing: Rapid moral shifts strain a character’s identity. If a character moves more than 1 alignment box in a single session, they gain +1 Breaking Point. Moving one box and later returning to the original box does not count as shifting multiple boxes.


Atonement: A character may deliberately realign their moral path through reflection, discipline, or divine intervention. A character may spend 1 year of downtime to move 1 box in a chosen direction. This time can be reduced to a lower time at a cost:

CostTime Required
1 Surge1 Month
1 Breaking Point1 Week
1 XP1 Day

Alternatively, a character may receive the Atonement effect from a higher-level character of the appropriate alignment allowing a reduction as well. The caster must share the newly desired alignment (Lawful to move toward Law, Good to move toward Good, etc.). The effect cannot affect characters of higher level than the caster.



DEFINING ALIGNMENTS


Chaotic: Chaos reflects nonconformity and emotional guidance. An action is Chaotic if it strongly rejects social order, law, or structured systems, or if it follows personal instinct over logic or codes. Examples include:Chaotic behavior is often described as doing what feels right rather than what rules say is right.

Evil: Evil arises from cruelty, malice, and selfishness, especially when one knowingly harms others for personal gain. Examples:Context matters. Killing in self-defense is not evil, but deliberate disproportionate harm is. Minor exploitation may be Minor Evil, while acts that ruin lives or destroy survival resources are Major Evil.

Good: Good is expressed through compassion, mercy, and self-sacrifice. Good actions often involve giving of yourself, especially when doing so brings risk, hardship, or cost. Examples:
However, aiding beings that will clearly commit great evil—such as freeing a demon without restraint—is not considered Good but likely evil if done willingly and knowingly.

Lawful: Lawfulness is defined by conformity and honor. A character is Lawful if they strongly adhere to:

Lawful behavior often involves upholding rules even when inconvenient, painful, or disadvantageous to oneself or allies.


ScenarioGood/EvilLaw/ChaosNotes
Executing a corrupt official legallyMinor EvilMajor LawLegal execution prioritizing order over mercy; context dependent
Freeing slaves illegallyMajor GoodMinor or Major ChaosSelfless act that violates established law
Bribing guard to enter restricted areaNeutralMinor or Major ChaosIntegrity violation; severity depends on laws and stakes
Framing villain to ensure convictionMinor EvilMajor ChaosHarmful deception undermining justice
Publicly confessing wrongdoingMinor GoodMajor LawPersonal accountability restores social trust
Covering up ally’s crimeMinor EvilMajor ChaosProtecting individuals over justice; severity depends on crime
Sacrificing yourself to uphold treatyMajor GoodMajor LawExtreme personal cost to honor lawful agreement
Refusing payment from a poor widowMinor GoodNeutralGenerosity with little personal cost
Refusing large payment from wealthy noble out of principleMinor GoodNeutralPrincipled generosity
Donating most of your wealth to famine reliefMajor GoodNeutralSignificant personal sacrifice to aid others
Risking death to save strangersMajor GoodNeutralHeroic self-sacrifice for others
Charging desperate peasants doubleMinor EvilNeutralExploiting vulnerable people for profit
Abandoning innocents to ensure your own survivalMajor EvilNeutralSelf-preservation at the cost of innocent lives
Torturing captive for convenienceMajor EvilMinor Law or ChaosCruel and unnecessary harm regardless of authority
Killing defeated enemy to prevent future riskMinor or Major EvilMinor LawMinor if pragmatic wartime execution; Major if unnecessary
Sparing defeated foe who may returnMinor GoodNeutralMercy despite potential risk
Lying to protect innocent peopleMinor GoodMinor ChaosDeception used to shield others from harm
Breaking unjust local law to save someoneMajor GoodMinor ChaosEthical defiance of unjust authority
Defying corrupt ruler publiclyMinor GoodMajor ChaosOpen rejection of illegitimate authority
Keeping your word despite serious costNeutralMajor LawStrong commitment to oath or promise
Following local law even when inconvenientNeutralMinor LawRoutine obedience to authority
Enforcing strict legal punishment despite sympathyMinor LawMajor LawUpholding order over compassion
Ignoring minor laws for convenienceNeutralMinor ChaosCasual disregard for rules
Betraying oath for personal benefitMinor EvilMajor ChaosPersonal gain through broken oath
Withholding truth to maintain political stabilityNeutralMinor ChaosPragmatic deception for social stability
Refusing to betray oath even to prevent harmNeutralMajor LawIntegrity prioritized above outcomes
Imposing strict code on companionsNeutralMinor or Major LawMinor if advisory; Major if coercive
Looting tomb that locals revereMinor EvilMinor ChaosDisrespect toward sacred cultural traditions
Returning relic to rightful cultureMinor GoodMinor LawRestoring rightful ownership and justice
Using mind-control magic casuallyMinor EvilMinor ChaosViolation of autonomy and consent
Creating undead to fight worse evilMinor or Major EvilMajor ChaosEnds may be noble but methods corrupt natural order
Reporting party member’s crime to authoritiesNeutral or Minor EvilMinor LawUpholding law; may be harmful depending on punishment
Accepting exile rather than compromise ethicsMinor GoodMajor LawPersonal sacrifice to uphold principles
Burning down building to stop plague spreadMinor or Major EvilMinor Law if sanctionedHarmful act possibly justified by greater survival