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Alignment
In Aether Spira, a character’s alignment is measured on two independent scales: Concordance and Integrity.
- Concordance measures a character’s position between Law and Chaos.
- Integrity measures a character’s position between Good and Evil.
Each scale contains 9 boxes, representing gradual moral/ethical movement rather than a single fixed alignment.
| | 4 | 3 | 2 | 1 | Neutral | -1 | -2 | -3 | -4 | |
|---|
| Good | | | | | O | | | | | Evil |
|---|
| Lawful | | | | | O | | | | | Chaotic |
|---|
| | 4 | 3 | 2 | 1 | Neutral | -1 | -2 | -3 | -4 | |
|---|
SHIFTING ALIGNMENTS
Any action a character knowingly and willingly performs is categorized as Trivial, Minor, or Major.
Trivial: These actions are insignificant and do not affect alignment. This might include things such as being rude or polite or being considerate or inconsiderate but not anything that legitimately harms or helps anyone nor anything that violates or upholds any significant laws or traditions.
Minor: Minor actions include everyday kindness, cruelty, courtesy, or rudeness. They may reflect an alignment but rarely change lives. A Minor aligned action only shifts your alignment if you currently belong to the opposing category. Examples:
- A Minor Evil act shifts a Good character 1 box toward Evil, but it does not move a character who is Neutral or Evil.
- A Minor aligned action only shifts your alignment if you currently belong to the opposing category.
Major: Major actions dramatically affect others or the world. Examples include:
- Killing a sapient creature
- Stealing someone’s life savings
- Destroying a lifetime of work
- Saving innocents from certain death
- Curing a lifelong affliction
A Major aligned action shifts your marker 1 box toward that alignment. If you are currently in the opposing category, it instead shifts 2 boxes. Example:
- A Neutral character committing a Major Lawful act moves +1 toward Lawful.
- A Chaotic character committing the same act moves +2 toward Lawful.
Alignment Swing: Rapid moral shifts strain a character’s identity. If a character moves more than 1 alignment box in a single session, they gain +1 Breaking Point. Moving one box and later returning to the original box does not count as shifting multiple boxes.
Atonement: A character may deliberately realign their moral path through reflection, discipline, or divine intervention. A character may spend 1 year of downtime to move 1 box in a chosen direction. This time can be reduced to a lower time at a cost:
| Cost | Time Required |
|---|
| 1 Surge | 1 Month |
| 1 Breaking Point | 1 Week |
| 1 XP | 1 Day |
Alternatively, a character may receive the
Atonement effect from a higher-level character of the appropriate alignment allowing a reduction as well. The caster must share the newly desired alignment (Lawful to move toward Law, Good to move toward Good, etc.). The effect cannot affect characters of higher level than the caster.
DEFINING ALIGNMENTS
Chaotic: Chaos reflects nonconformity and emotional guidance. An action is Chaotic if it strongly rejects social order, law, or structured systems, or if it follows personal instinct over logic or codes. Examples include:
- Open rebellion against authority
- Circumventing laws or bureaucracy
- Acting on personal conviction rather than structured doctrine
Chaotic behavior is often described as doing what feels right rather than what rules say is right.
Evil: Evil arises from cruelty, malice, and selfishness, especially when one knowingly harms others for personal gain. Examples:
- Killing someone outside contexts of self defense
- Exploiting the vulnerable for profit
- Destroying another’s livelihood
Context matters. Killing in self-defense is not evil, but deliberate disproportionate harm is. Minor exploitation may be Minor Evil, while acts that ruin lives or destroy survival resources are Major Evil.
Good: Good is expressed through compassion, mercy, and self-sacrifice. Good actions often involve giving of yourself, especially when doing so brings risk, hardship, or cost. Examples:
- Protecting others at personal danger
- Providing aid beyond what is required
- Sacrificing wealth, safety, or opportunity to help those in need
However, aiding beings that will clearly commit great evil—such as freeing a demon without restraint—is not considered Good but likely evil if done willingly and knowingly.
Lawful: Lawfulness is defined by conformity and honor. A character is Lawful if they strongly adhere to:
- Social laws or institutions
- Cultural traditions
- A strict personal code of ethics
Lawful behavior often involves upholding rules even when inconvenient, painful, or disadvantageous to oneself or allies.
| Scenario | Good/Evil | Law/Chaos | Notes |
|---|
| Executing a corrupt official legally | Minor Evil | Major Law | Legal execution prioritizing order over mercy; context dependent |
| Freeing slaves illegally | Major Good | Minor or Major Chaos | Selfless act that violates established law |
| Bribing guard to enter restricted area | Neutral | Minor or Major Chaos | Integrity violation; severity depends on laws and stakes |
| Framing villain to ensure conviction | Minor Evil | Major Chaos | Harmful deception undermining justice |
| Publicly confessing wrongdoing | Minor Good | Major Law | Personal accountability restores social trust |
| Covering up ally’s crime | Minor Evil | Major Chaos | Protecting individuals over justice; severity depends on crime |
| Sacrificing yourself to uphold treaty | Major Good | Major Law | Extreme personal cost to honor lawful agreement |
| Refusing payment from a poor widow | Minor Good | Neutral | Generosity with little personal cost |
| Refusing large payment from wealthy noble out of principle | Minor Good | Neutral | Principled generosity |
| Donating most of your wealth to famine relief | Major Good | Neutral | Significant personal sacrifice to aid others |
| Risking death to save strangers | Major Good | Neutral | Heroic self-sacrifice for others |
| Charging desperate peasants double | Minor Evil | Neutral | Exploiting vulnerable people for profit |
| Abandoning innocents to ensure your own survival | Major Evil | Neutral | Self-preservation at the cost of innocent lives |
| Torturing captive for convenience | Major Evil | Minor Law or Chaos | Cruel and unnecessary harm regardless of authority |
| Killing defeated enemy to prevent future risk | Minor or Major Evil | Minor Law | Minor if pragmatic wartime execution; Major if unnecessary |
| Sparing defeated foe who may return | Minor Good | Neutral | Mercy despite potential risk |
| Lying to protect innocent people | Minor Good | Minor Chaos | Deception used to shield others from harm |
| Breaking unjust local law to save someone | Major Good | Minor Chaos | Ethical defiance of unjust authority |
| Defying corrupt ruler publicly | Minor Good | Major Chaos | Open rejection of illegitimate authority |
| Keeping your word despite serious cost | Neutral | Major Law | Strong commitment to oath or promise |
| Following local law even when inconvenient | Neutral | Minor Law | Routine obedience to authority |
| Enforcing strict legal punishment despite sympathy | Minor Law | Major Law | Upholding order over compassion |
| Ignoring minor laws for convenience | Neutral | Minor Chaos | Casual disregard for rules |
| Betraying oath for personal benefit | Minor Evil | Major Chaos | Personal gain through broken oath |
| Withholding truth to maintain political stability | Neutral | Minor Chaos | Pragmatic deception for social stability |
| Refusing to betray oath even to prevent harm | Neutral | Major Law | Integrity prioritized above outcomes |
| Imposing strict code on companions | Neutral | Minor or Major Law | Minor if advisory; Major if coercive |
| Looting tomb that locals revere | Minor Evil | Minor Chaos | Disrespect toward sacred cultural traditions |
| Returning relic to rightful culture | Minor Good | Minor Law | Restoring rightful ownership and justice |
| Using mind-control magic casually | Minor Evil | Minor Chaos | Violation of autonomy and consent |
| Creating undead to fight worse evil | Minor or Major Evil | Major Chaos | Ends may be noble but methods corrupt natural order |
| Reporting party member’s crime to authorities | Neutral or Minor Evil | Minor Law | Upholding law; may be harmful depending on punishment |
| Accepting exile rather than compromise ethics | Minor Good | Major Law | Personal sacrifice to uphold principles |
| Burning down building to stop plague spread | Minor or Major Evil | Minor Law if sanctioned | Harmful act possibly justified by greater survival |
Last edited by arkrim, March 09 2026 07:52:14. Secured game article. You most log in to contribute.