ALCHEMICAL MAGE

This archetype applies to the mage, battle mage, and war mage classes.

Requirements: Alchemical tradition, Int-based casting.

Losses:
Gains:

Alchemical Armaments (Su): You gain Arcane Bond as a wizard of equal level. If you select the Familiar option, your familiar is a construct rather than a magical beast but otherwise maintains its normal statistics. As a swift action, you can apply some of your concoctions from a material component pouch (using Material and Somatic components) to an armor, shield, or weapon you wear or wield. The targeted items gains the benefits of Magic Weapon or Magic Vestment (your choice) with a tier equal to half your class level (rounded up). This benefit ends 1d4+1 rounds after the item is no longer on your person, or the normal duration, whichever occurs first. If its removed from you but you regain it before this duration is up, its reset. You can apply most augments that alter Eldritch Armaments to items you've enhanced with alchemical armaments.