Wizards Guildhall

  This great pyramid is the headquarters of what could be the city's most powerful guild. Fortunately for everyone else, the wizards are usually too busy with their own affairs to meddle too much in the politics of the city.

Admissions
Membership in the Guild of Wizardry is open to all wizards of any race or alignment (although there are some exceptions).  Membership fees are relatively high at 100 GP a year but the benefits of membership outweigh the material cost.

Training
Guild members receive instruction at 10% less than normal cost and, depending on their tutor's assessment, can expect the very best choice of new spells. Traning is conducted at the College of Magic in Clerkburg.

Material Components
The guild also carries an extensive stock of spell components available at reduced prices for guild members and also a store of items for sale to guild members.  Discounts and prices can vary considerably from guild member to guild member.

Scrolls and Spells
The guild looks favorably on those who take an active interest in the organization.  The guild is always on the lookout for rare spell components and a guild member who donates particularly rare components will find that the services and the facilities of the guild are more freely available to them and cheaper too.

The guild also casts spells for various organizations within the Free City, most especially for the Jewelers and Gemcutters Guild in return for specially cut or powdered gemstones for spell components.

Magical Items
The guild also accepts commissions for the production of customized magical items.  The production of these items provides a valuable source of extra income for the guild.

For more details about the Guild of Wizardry

The Guild Library

  The library of the Free City's Guild of Wizardry is purported to be the finest collection of magical tomes in Oerik.  Among the many and varied scholarly and studious volumes on magical arts are rumoured to be the spell books and notes of Zagig the Archmage.  The library itself is a vast, windowless hall filled with rank upon rank of shelves that stretch from floor to ceiling and groan beneath the weight of many centuries of accumulated magical knowledge and theory.
  While the library's collection of spell books contains every single spell yet known to mankind (and maybe even a few long forgotten among the thousands of books), wizards cannot simply wander in and start copying them down.  Guildmembers will only be allowed access to a particular requested spell after the request has been approved by a senior guildmember, and in the case of spells greater than 4th level power, with the additional consent of Guildmaster Kieren Jalician himself.
  In addition, a charge will be levied for each spell to be copied.  The cost will vary from 100 GP to 1,000 GP per spell level, depending on the members' standing within the Guild.  Guildmembers who contribute actively to the guild by supplying components, additional magical items and the like will pay less: members who merely visit now and again to use the facilities of the guild will pay more.
  The library is officially closed at dusk and opened at dawn.

High Quarter