University of Magical Arts
One of the most striking buildings in Clerkburg, from an architectural point of view, is the dramatic three sided pyramid of the College of Magic, as this university is often called. Its sheer sides and pointed crown as visible from many places in the district and even from high locations in other parts of the city.
But the drama does not stop there. As one approaches the college at street level, they face a long, featureless wall - one section of the triangular courtyard wall. Since the gate is not here, one might turn the corner to the next and then the third wall.
But there is no gate.
Entry to the Wizard School (another common nickname in the city) is by invitation only. Apprentices, arriving to begin their studies, are whisked through the wall by the power of their teachers. Often, they do not emerge again for one or two years.
One of the Guild of Wizardy's major functions is the training of wizards, both the novice and the experienced. Every year, new fresh faced students arrive to begin their studies and learn their first spell (which is always read magic).
Trainee mages enrolled at the University can expect the very best in training and preparation for their career in magery. The University can draw upon the considerable resources of the associated Guild of Wizardry and includes some of the most distinguished practitioners of the Art among its tutorial staff.
The University encourages both established wizards and students (under supervision) to undertake research into various aspects of the magical arts and there are several secure laboratories beneath the Guildhall.
Clerkburg
Last edited by CaptainHellrazor, December 21 2022 02:12:50. Open game article. You can edit it once you log in.