The Pickery

With the sky overhead having turned grey and starting to give way to black, Shad makes his way to The Sleeping Dog Inn, having heard that he can find a spot in the dormitory there that won't unduly lighten his already lightened purse.

But was it a right at the third bend of Musk Street? Or was it a left at the derelict distillery?

Unsure, Shad went into the first semi-reputable business he found, The Pickery, not even knowing what business might be done there.

That question is immediately answered. Hanging on the walls of the coffin-shaped enclosure are more keys and locks than Shad can count. Keys with jagged teeth, keys with sleek teeth, and mysterious keys which seemed to have no teeth at all, hung in jumbles from hooks that seemed to cover just about every square inch of the wall.

An unassuming man with perfect teeth (maybe he never eats?) greets Shad, "What'll be your pleasure, sir? A coffer cracked? A chest uncorked? A safe sundered? I can break them all open, I can. Phineas McHenry, esquire, at your service."

It's then that Shad notices that very few of the locks on the walls can be said to be in working condition. Whatever art Phineas practices, he does not practice it with subtlety. The locks hang twisted and broken, the lucky ones. Some seem to have suffered some sort of truncation. His is a violent art.

With apologies, Shad backs out of the shop, having forgotten to ask for directions in his haste to do so, not even noting the sign listing the prices for Phineas's Services:

*Removal of Lock, Alive: 30 gold pieces.
*Removal of Lock, Dead:  15 gold pieces.


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