Marsh Gate
This small gate is used mainly for local traffic to farmsteads along the river bank, fisherman's docks located at frequent intervals along the bank and sometimes as an alternative to the busy Highway Gate.
Marsh Gate is patrolled by a standard patrol if the City Watch, with a second patrol in the gate house.
The Marsh Gate leads into the southern end of the River Quarter.
A roster is kept of those passing through and those arriving in the city are asked their business. A Freesword Tax of 3 gp is payable for anyone seeking mercenary work.
Those carrying weapons other than: dagger, dart, sling, staff, staff-sling, club, and knife are required to pay for a license from the Captain General of the Watch, there are no licenses for weapons larger than a two-handed sword. The licenses are not available at the gates, they must be obtained from the Office of the Captain-General in the Grand Citadel.
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Each gate comprises a pair of huge wooden portals, each at least 12 feet high, eight feet wide and one foot thick.
Each gate is backed by a massive portcullis of iron bars 2 inches thick.
Each gate is enclosed in a small gatehouse consisting of a pair of towers flanking the gate and an enclose area over the gateway. the tower tops and connecting blockhouse feature arrow slots and murder holes for boiling oil.
Gates of Greyhawk
Last edited by CaptainHellrazor, January 25 2022 13:56:16. Secured game article. You most log in to contribute.