
The Highway Gate is the grand entrance to the city and remains open at all times. Caravans of seaborne goods from Hardby, foodstuffs from the fertile farms along the valley of the Selintan and wagons from overland trade routes from Dyvers, Celene, Furyondy, the Wild Coast and all parts south and west of the Free City.
The Highway Gate guard post is the duty post of two elite patrols of the city watch, there is also a standard patrol stationed in the gatehouse. The guards at this gate pay the closest attention to details of procedure.
The Highway Gate leads directly into the Thieves Quarter.
A roster is kept of those passing through and those arriving in the city are asked their business. A Freesword Tax of 3 gp is payable for anyone seeking mercenary work.
Those carrying weapons other than: dagger, dart, sling, staff, staff-sling, club, and knife are required to pay for a license from the Captain General of the Watch, there are no licenses for weapons larger than a two-handed sword. The licenses are not available at the gates, they must be obtained from the Office of the Captain-General in the Grand Citadel.
`````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
Each gate comprises a pair of huge wooden portals, each at least 12 feet high, eight feet wide and one foot thick. The Black, Highway, Garden and Cargo gates are 16 feet high and 24 feet wide.
Each gate is backed by a massive portcullis of iron bars 2 inches thick.
Each gate is enclosed in a small gatehouse consisting of a pair of towers flanking the gate and an enclose area over the gateway. The tower tops and connecting blockhouse feature arrow slots and murder holes for boiling oil.
Gates of Greyhawk