High Quarter

  What a grand array of buildings and personages await the fortunate traveler who decides to stroll down the Promenade!  What marvels of architecture! What splendid grace and beauty , such impressive style!
  The grand edifices of the Free City's High Quarter, in general, mansions that would be fit for the ruler of most political entities.  In Greyhawk, however, such homes are the just rewards for successful merchants, important ambassadors, the City's own Directors and others of wealth and station.  (Actually in the Free City, wealth is station.)
  The mansions sprawl over large estates, an equivalent amount of property might hold the homes of 1,000 souls in the cramped confines of the Old City.
  Stores and shops are not found in the High Quarter; the residents can usually find everything they need in the High Marketplace.  The only businesses in the High Quarter are those gambling houses, taverns and clubs that cater to the wealthy clientele.
  The noble district is the best illuminated of the city's quarters after dark, for each mansion maintains a lamp on the road before it and the city maintains other lamps at frequent intervals along each thoroughfare.
  In addition, the guard patrols of the city watch are diligent and common in th High Quarter.
  Also, the private agents of the Nightwatchmen are employed thoughout the High Quarter, sometimes to watch a single mansion and other times to patrol a region of several estates.  When the Nightwatchmen form such roving patrols, they go in groups of five, accompanied by two great hounds (war dogs).
  The roads of the High Quarter bustle with crowds only on the occasions of parades and festivals.  The quarter receives a lot of traffic every Starday, attracted by the grand array of booths and stalls in the High Marketplace.
  Otherwise the quarter is quiet, with only a few people moving about at any one time.  These travelers are nobles in carriages, on horseback and afoot, their servants (with or without their masters), craftsmen hired to work in the High Quarter on their way to and from the job, and many others.  Travel is allowed to and from the High Quarter with no restrictions but a visitor to the quarter who appears to be up to no good (loitering about, active furtive, associating with known criminals etc) is quickly accosted by a guard patrol.  If the visitor can produce no goo reason why they are in the High Quarter, they are escorted to the Garden Gate with orders not to return without a valid purpose.

H1 Mansion of Count Reichart Petrides
H2 House of the Knights of Holy Shielding
H3 Lord Henways Manor and Menagerie
H4 Aaron Strachans House
H5 Wheel of Gold Gambling House
H6 Patricians Club
H7 Estate of Lord Silverfox
H8 Royal Opera House
H9 The Lords Tomb
H10 Villa of Fioranna Aielestriel
H11 City Guard Barracks
H12 Watchhouse/Courts of Justice/Gaol
H13 Wizards Guildhall
H14 Lord Mayors Palace
H15 Org Nenshens House
H16 Jallarzi Sallavarians House
H17 Gloreddi Bakkanins House
Guild Station of the Nightwatchmen

Free City of Greyhawk Index