The Guild of Wizardry

  Founded in 393 CY by Zagig Yragerene, the so-called Mad Archmage, the Free City of Greyhawk's Guid of Wizardry is the principal seat of magical research and training in the Flanaess.
  Membership in the Guild of Wizardry is open to all wizards of any race or alignment (although there are some exceptions).  Membership fees are relatively high at 100 GP a year but the benefits of membership outweigh the material cost.  Guild members receive instruction at 10% less than normal cost and, depending on their tutor's assessment, can expect the very best choice of new spells.  The guild also carries an extensive stock of spell components available at reduced prices for guild members and also a store of items for sale to guild members.  Discounts and prices can vary considerably from guild member to guild member.  The guild looks favorably on those who take an active interest in the organization.  The guild is always on the lookout for rare spell components and a guild member who donates particularly rare components will find that the services and the facilities of the guild are more freely available to them and cheaper too.
  The guild also accepts commissions for the production of customized magical items.  The production of these items provides a valuable source of extra income for the guild.  The guild also casts spells for various organizations within the Free City, most especially for the Jewelers and Gemcutters Guild in return for specially cut or powdered gemstones for spell components.

  The dwarven porters are responsible for the security of the Guildhall and the University and are charged with maintaining law and order within the walls.  The Porters will be the first of the Guildhall's many denizens that visitors will encounter.  The porters are all uniformly strict in the enforcement of the rules and regulations of the Guildhall and stalwart in the performance of their duties. Under noc circumstances will they admit anyone who is not a guild members or enrolled as a student at the University (and they keep lists, long lists!)
  Guests are allowed in at the express invitation of a Guildmember, but their names must be enetered in the guest book before dusk the previous day.  The only exception to this rule is visitors willing to buy, sell or exchange magical items and spell components with the Mage of the Exchange.  These individuals will be escorted to Kondradis's study and back by two porters.  The porters are always gruff and give short shrift to strangers.

The Guild Library

  The library of the Free City's Guild of Wizardry is purported to be the finest collection of magical tomes in Oerik.  Among the many and varied scholarly and studious volumes on magical arts are rumoured to be the spell books and notes of Zagig the Archmage.  The library itself is a vast, windowless hall filled with rank upon rank of shelves that stretch from floor to ceiling and groan beneath the weight of many centuries of accumulated magical knowledge and theory.
  While the library's collection of spell books contains every single spell yet known to mankind (and maybe even a few long forgotten among the thousands of books), wizards cannot simply wander in and start copying them down.  Guildmembers will only be allowed access to a particular requested spell after the request has been approved by a senior guildmember, and in the case of spells greater than 4th level power, with the additional consent of Guildmaster Kieren Jalician himself.
  In addition, a charge will be levied for each spell to be copied.  The cost will vary from 100 GP to 1,000 GP per spell level, depending on the members' standing within the Guild.  Guildmembers who contribute actively to the guild by supplying components, additional magical items and the like will pay less: members who merely visit now and again to use the facilities of the guild will pay more.
  The library is officially closed at dusk and opened at dawn.

University of Magical Arts

Free City of Greyhawk Index