Duke's Gate

  This gate is typical of the smaller of the city's entrances and exits.  It's traffic consists mainly of food goods brought by backpack, saddle bag, cart, wagon, even on the hoof, destined for the High Marketplace.  the Duke's gate is also the point of entry for all traffic into the Cairn Hills and to the southern shore of the Nyr Dyv, though this traffic is not nearly as numerous as that through the Highway Gate at the southern end of the city.  However freight wagons and their escorts of soldiers enter the city here, bringing the smelted and partially processed products of the mines to the city's craftsmen and markets.

  The gate is manned by an elite patrol of the City Watch, reinforced by a standard patrol in the gate house.

 A roster is kept of those passing through and those arriving in the city are asked their business.  A Freesword Tax of 3 gp is payable for anyone seeking mercenary work.

  Those carrying weapons other than: dagger, dart, sling, staff, staff-sling, club, and knife are required to pay for a license from the Captain General of the Watch, there are no licenses for weapons larger than a two-handed sword.  The licenses are not available at the gates, they must be obtained from the Office of the Captain-General in the Grand Citadel.

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Each gate comprises a pair of huge wooden portals, each at least 12 feet high, eight feet wide and one foot thick.
Each gate is backed by a massive portcullis of iron bars 2 inches thick.
Each gate is enclosed in a small gatehouse consisting of a pair of towers flanking the gate and an enclose area over the gateway.  the tower tops and connecting blockhouse feature arrow slots and murder holes for boiling oil.

Gates of Greyhawk