1st Level Druid Spells
SPELL DESCRIPTIONS/OVERVIEW:

Animal Friendship - Animal regards druid as good friend
Ceremony - various minor ceremonies
Detect Balance - Detects Law/Chaos balance
Detect Magic - Standard
Detect Poison - Standard
Detect Snares and Pits - Standard
Entangle - create a 40' circle of plant growth that slows or stops movement through it
Faerie Fire - Outlines target, preventing invisibility and reducing AC
Invisibility to Animals - Standard
Locate Animals - Standard
Pass without Trace Pass through terrain without track or trail
Precipitation - Cause rain to fall
Predict Weather - Standard
Purify Water - Standard
Shillelagh - Enchant club to magic

Entangle (Alteration)
Level: 1 Components: V, S, M
Range: 8"
Duration: 1 turn
Area of Effect: 4" diameter
Casting Time: 3 segments
Saving Throw: 1/2 effect
Explanation/Description: By means of this spell the druid is able to cause plants in the area of effect to entangle creatures within the area. The grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures, thus holding them fast for the duration of the spell. If any creature in the area of effect makes its saving throw, the effect of the spell is to slow its movement by 50% for the spell duration.

Faerie Fire(Alteration)
Level: 1 Components: V
Range: 8"
Duration: 4 rounds/level
Area of Effect: 12" liner feet/level with a 4" radius
Casting Time: 3 segments
Saving Throw: none
Explanation/Description: When the druid casts this spell, he or she outlines an object or creature with a pale glowing light. The completeness of the lining is dependent upon the number of linear feet the druid is able to affect, about 12' per level (Le. one 6' man or two 3' kobolds). If there is sufficient power, several objects or creatures con be covered by the faerie fire, but one must be fully outlined before the next is begun, and all must be within the area of effect. Outlined objects or creatures (including those
otherwise invisible) are visible at 8" in the dark, 4" if the viewer is near a bright light source. Outlined creatures are easier to strike, thus opponents gain +2 on "to hit" dice. The faerie fire con be blue, green, or violet according to the word of the druid at the time he or she costs the spell. The faerie fire does not itself cause any harm to the object or creature lined.

Speak With Animals (Alteration)
Level: 1 Components: V, S
Range: 0
Duration: 2 round/level
Area of Effect: One animal type in
Casting Time: 3 segments
Saving Throw: None
4" radius of druid
Explanation/Description: By employing this spell, the Druid is empowered to comprehend and communicate with any warm or cold-blooded animal which is not mindless (such as an amoeba). The Druid is able to ask questions, receive answers, and generally be on amicable terms with the animal. This ability lasts for 2 melee rounds for each level of experience of the Druid employing the spell. Even if the bent of the animal is opposite to that of the Druid evil/good, good/evil), it and any others of the same kind with it will not attack while the spell lasts. If the animal is neutral or of the same general bent as the cleric (evil/evil, good/good), there is a possibility that the animal, and its like associates, will do some favor or service for the Druid. This possibility will be determined by the referee by consulting a special reaction chart, using the charisma of the Druid and his actions as the major determinants. Note that this spell differs from speak with monsters (q...), for it allows conversation only with basically normal, non-fantastic creatures such as apes, bears, cats, dogs, elephants, and so on.


Spell Descriptions