1st Level Magic User Spells
SPELL DESCRIPTIONS/OVERVIEW:
(1) Affect Normal Fires:
(2) Burning Hands:
(3) Dancing Lights:
(4) Enlarge:
(5) Find Familiar:
(6) Identify:
(7) Mending:
(8) Push:
(9) Read Magic:
(10) Sleep:
(11) Shield:
(12) Tenser's Floating Disk:
(13) Write:
Sleep (Enchantment/Charm)
Level: I
Range: 3" + 1" per level
Duration: 5 rounds/level
Area of Effect: Special
Casting Time: 1 segment
Saving Throw: None
Explanation/Description: When a magic-user casts a sleep spell, he or she will usually cause a comatose slumber to come upon one or more creatures [other than undead and certain other creatures specifically excluded (see ADVANCED DUNGEONS 8 DRAGONS, MONSTER MANUAL) from the spell's effects]. All creatures to be affected by the sleep spell must be within a 3" diameter circle. The number of creatures which can be affected is a function of their life energy levels, expressed as hit dice and hit points:
The area of effect is determined by the range and area center decided upon by the spell caster. Slopping or wounding will awaken affected creatures, but noise will not do so. Awakening requires 1 complete melee round. Note that sleeping creatures con be slain automatically at a rote of 1 per slayer per melee round. The material component for this spell is a pinch of fine sand, rose petals, or a live cricket.
Spell Descriptions
Last edited by CaptainHellrazor, July 31 2024 06:23:39. Open game article. You can edit it once you log in.