Bronc Busting
Bronc busting occurs when a character tries to ride an unbroken horse. This rule gives characters a way to get horses at a lower cost (for an unbroken horse) or tame a wild horse. To use this rule, the referee must first secretly determine the Strength of the horse to be broken. The player then rolls one 20-sided die and adjusts the roll by the listed modifiers.
Modifiers
The adjusted roll is found on Table 23: Bronc Busting.
The column Next Turn Modifier is the amount added to or subtracted from the next die roll made by that rider.
Every time a character should be thrown, he must make a Riding skill check. Success means he stays on with a -8 modifier next turn, failure means he is thrown and this busting attempt is over (though he can dust himself off and get back on if he wants. Usually this was a good idea, as a horse who threw too many riders could get downright cocky).
If a character is thrown, roll a wound location and severity. A mortal wound knocks the character out for 1 to 20 minutes but does not kill him. All Strength losses are treated as brawling damage. Characters regain one lost Strength point for each hour of rest.
If a character stays on the horse for 20 turns, the horse will stop, winded. It is automatically considered to be broken, even if a Broken result was never rolled.
Table 23: Bronc Busting
* If not using a saddle and bridle, treat this result as Thrown.
Table 10: Wound Locations
Table 11: Wound Severity
Horses
Last edited by Mahric, March 10 2023 14:58:58. Open game article. You can edit it once you log in.