Slave City One

Buildings
1.Gate, destroyed (8 dead pirates)
2.Guard Towers, 4 combat robots (2 destroyed, 2 disabled) 4 Laser Rifle and 1 Power beltpacks
3.North Barracks (Heavy Laser emplacement, weapon removed and stored in the armoury)
8.Prisoner Compound - 50 edestekai prisoners and 10 Frontier prisoners
9.South Barracks - 1 pirate
10. Galley - 1 pirate
11. Garage (Explorer & Jetcopter) - 4 pirates
15.(Recoilles Rifle emplacement. Weapon removed and stored in the armoury)
12.Landing Pad
13.Ore Storage and Shipping
15.Officers Barracks
16.Sick Bay - medkit, set of 10 of each drug. 2 beds.
17.Armory box of 37 doze grenades, 17 stunsticks, 7 laser rifles, 25 SEU clips, 100 recoilless rounds, 2 needler rifles, 20 needleclips, 27 power backpacks, Human Skeinsuit (22) Gyrojet rifle, clips (10,5), Autopistol, 8 clips, Sonic Stunner (-1 Theo)
Retrieved from bodies: 19 gyrojet pistols, 14 laser pistols, 1 heavy laser, 1 recoilless rifle, with their ammo in the gun positions. Ammunition totals, 30 gyrojet clips, 35 full SEU clips
18,22,24.Corridors
19.Lab. Geoscanner
20.Robot Maintenance.  2 Robcom Kits
21A,21B.Main HQ Building, 5 pirates (5 disabled/dead) Human Skiensuits (43,50) Yazirian Skiensuit (50)
23.Radio Room, (3 dead pirates) Subspace radio. Vrusk Skiensuit (29)
25.Computer Room, 3 pirates & 4 combat robots (1 destroyed, 1 disabled, 2 engaged). 4 laser rifles 4 power beltpacks
Level 4 Computer: Computer Security 5, Installation Security 2, Analysis, Commerce, Industry, Information Storage, Language, Robot Management.
26.Power Generator

Pirates: laser or gyrojet pistols.
Orbrun returns from personal gear;
[1] Gyrojet Rifle
[1] Auto-Pistol

Freed Prisoners