Ship of Fools is a game played with five dice for two or more players. The object of the game is to roll a six (the "ship"), a five ("captain"), and a four ("crew") with three dice, and get the highest score with the other two dice (the "cargo").
Each player must ante 5 gp at the start of each round. The winner of the round takes all. In the event of a tie, the pot will be split between the highest scorers.
Each player starts their turn by rolling five dice (5d6). They are attempting to roll a 6, 5 and 4 in descending order, and whenever the number they require is rolled, they "bank" it by setting it aside.
For example, if the first roll of the dice shows a 6, a 4, two 3s and a 1, the player banks the 6 but must reroll the 4 because there is no 5 yet. If their second roll is a 6, a 5, a 4 and a 1 they may bank the 5 and 4 together, and now they have a full "crew" for their ship.
Each player has only three rolls, and after their third they score their turn. If they have a crewed ship then they score the "cargo" - the total of the other two dice. If they do not have a crewed ship, they score nothing. A player who completes their crew before the third roll is not obligated to make a third roll, but may do so if they desire. So if a player banks the ship on their first turn, then banks the captain and crew on the second, with the other two dice showing a total of 10, they may deem it not worth the risk of rolling the points-scoring cargo dice again and settle for a score of 10.
Play then moves to the next player to the left, until all players have had a turn and posted a score. The last person to throw the dice in a round is called "the hammer". The current winning score is referred to as "the point". The winner is the player at the end of a round who has the highest score.
When beginning the next round, play begins with the player to the right of the first player in the previous round.
Last edited by theblacksorcerer, April 07 2022 05:25:30. Secured game article. You most log in to contribute.