Multiple O.C.C.'s

You say that instead of a young, naive superhero trying to find his place in the world you desire to roleplay an older and more mature and ultra-experienced person attempting to come to grips with their new world as a superhero? Fine, I've got a house rule for that.
An option for Special Training: The Ancient Master
    Seasoned Adventurers - Unaltered humans who've been fighting the good (or bad) fight so long they've become legends in their own time. This category is based on The Ancient Master, and hereby dubbed Special Training: Multiple O.C.C.s
    • Any of these O.C.C.s from Ninjas & Superspies and Mystic China can be chosen
    • Philosopher Martial Artist (Chun Tzu)
    • Weapon-Based Martial Artist (Jian Shih)
    • Meditative Martial Artist
    • Open Hand Martial Artist
    • Antiquarian O.C.C.
    • Capitalist Entrepreneur O.C.C
    • Dedicated Martial Artist O.C.C.
    • Worldly Martial Artist O.C.C.
    • Gadgeteer Agent O.C.C.
    • Operative Agent O.C.C.
    • Private Eye O.C.C.
    • Professional Free Agent O.C.C.
    • Thief Free Agent O.C.C.
    • Wandering Free Agent O.C.C.
    • Academy Officer O.C.C.
    • Commando Mercenary O.C.C.
    • Veteran Grunt O.C.C.
    • Options
    • Use the selected O.C.C. to complete the character's education and background, advance as normal from level one
    • Take a pool of 60,000 experience points, and advance the character to some level prior to switching O.C.Cs.
    • To be able to switch O.C.C.s the character must lack one experience point from advancing to a new level.
    • Switching O.C.C.s results in the skills from the original O.C.C becoming frozen at that level.
    • The character's level doesn't advance till the character has earned or consumed from the pool the same number of experience points as were used to advance the previous O.C.C. to its level.
    • Changing O.C.C.s - The original O.C.C. determines the starting skill list. These skills advance normally as long as the O.C.C. continues. When transitioning into a new O.C.C.
    • the original O.C.C. primary skills are frozen
    • The primary skills for the new O.C.C. are chosen
    • any of these skills that are duplicates of skills from the original O.C.C. are un-frozen within the new O.C.C., starting at the same proficiency level as in the original O.C.C.
    • The number of frozen skills in the original O.C.C. are counted.
    • This is the number of non-duplicated skills in the new O.C.C. allowed
    • The skills in the new O.C.C. beyond this number can be added, but will remain frozen at their starting proficiency
    • The number of secondary skills in the new O.C.C. are the number of secondary skills in the original O.C.C. that are unfrozen
    • New secondary skills are NOT selected.
    • Hand to hand skills from the original O.C.C. are frozen at that O.C.C.'s level.
    • New hand to hand skills begin at level 1, and advance normally.
    • If the original hand to hand skill is an option for the new O.C.C., choosing that hand to hand skill unfreezes it.
    • When the new O.C.C. reaches the same level as the original O.C.C, its frozen hand to hand skill will be un-frozen and continue to advance.
Equipment
  • considered the accumulation of their many professions, the character has
  • $50,000 worth of vehicle(s)
  • $100,000 for a workshops/labs/equipment/weapons