Magical genes within an individual are usually denoted by the abbreviation of the specific type of magic, followed by a number representing the percentage. For example: An individual may have been born with Con8/ElF15, which means that they have traces of Conjuration and some basic control over Elemental Fire. Please note that for most people magic does not manifest until puberty although, like with other things in life, for some it manifests in childhood and in some rare cases later in life. Further, it has been noted that during times of extreme emotions (such as panic or rage), mages have been known to exceed their natural limitations, albeit leaving them drained for a longer amount of time after the fact, leading to longer recovering times.
Please note that these examples are indicative and not an exhaustive list of possible abilities. The percentages reflect the strength of magical potential, with higher percentages allowing for greater control, scope, and potency of magical abilities. It is important to note that only royal bloodlines, with their centuries of selective breeding, ever hope to achieve percentages beyond 60%. Such exceptional individuals stand out among magical practitioners, wielding substantial power and influence. However, those rare few with magical genes above 80% are the stuff of legends and unheard of since the Tudor era. In general, imagine the distribution of remaining magical genes to be like the distribution of wealth. 1% of the population possesses 99% of all magical genes. Of course, not all of the 1% are billionaires. Only a very small number within those esteemed 1% have serious magical potential.
Repercussions of using Magic
When you tap into your magical abilities, it's important to understand that it can take a toll on your physical well-being. Channeling mystical energies requires delving into the depths of your inner self and directing them through your body. This connection between magic and our existence comes with consequences, reminding us of the intricate bond between our magical prowess and our mortal form.
Here are some common consequences to be aware of when using magic:
- One common consequence is experiencing migraines. The intense mental focus and energy expenditure during magic use can strain your mind, leading to throbbing headaches. Managing your magical activities wisely can help reduce the occurrence and severity of these headaches.
- Another repercussion is the onset of body aches. Utilizing magical energy can leave your muscles tired and sore, similar to the feeling after a strenuous workout. Taking breaks and caring for your well-being can help alleviate these aches and promote recovery.
- The manipulation of potent magical forces may result in nosebleeds. The disruption of the delicate balance within your body can occasionally cause your nose to bleed. While usually harmless, it serves as a visible reminder of the impact magic can have on your physical self.
- You may experience tremors or shaking hands after extensive use of magic. The intricate connection between your mind, body, and magical energy can lead to temporary hand tremors. These tremors usually fade with rest and relaxation.
- Using magic for prolonged periods can leave you feeling tired and exhausted. The energy expended during magical endeavours can drain both your mental and physical faculties, leaving you fatigued. Taking time to rest and recharge is crucial to regain your energy.
- It's important to note that pushing your magical abilities to their limits can have severe consequences, including the possibility of death. Recklessly surpassing the boundaries of your mortal capabilities can lead to the ultimate sacrifice of your life. Caution and moderation are essential when wielding such power.
Magic and the Laws of Nature:
Magic abilities are still bound by the laws of nature, implying that they cannot violate or defy the fundamental principles governing the physical world.
- Divination: Users are bound by the laws of cause and effect. They cannot predict events that have no causal relationship or violate the natural progression of time, ensuring that the glimpses they receive are within the realm of possibility.
- Illusion: Users are limited by the sensory and cognitive capabilities of the target individuals. They cannot create illusions that completely override the target's senses or change their fundamental understanding of the world.
- Conjuration: The objects summoned must still adhere to the laws of physics and conservation of matter. They cannot create objects out of nothing or violate the principles of energy conservation.
- Necromancy: Users are bound by the limits of biological processes and cannot revive the fully decayed or restore life to someone dead for thousands of years.
- Abjuration: Defenses are still subject to the physical properties of the world. There will always be a limit to the amount of energy the shields can absorb or repel before they are overcome.
- Elemental Fire: Users are bound by the properties of fire, such as its need for fuel and oxygen. They cannot conjure fire in a vacuum or manipulate fire to burn indefinitely without a source of fuel.
- Elemental Water: Users are subject to the physical properties of water, such as its fluidity and need for a container or natural environment. They cannot create water from nothing or manipulate water to defy gravity and float freely in the air.
- Elemental Earth: Users cannot create or manipulate earth in ways that contradict its natural composition or cause seismic disturbances beyond reasonable limits.
- Elemental Air: Users are subject to the laws of fluid dynamics and the properties of gases. They cannot generate air currents that exceed the natural range of wind speeds or manipulate air in ways that disrupt the normal functioning of atmospheric conditions.
- Transmutation: Transformations are still limited by the laws of biology and physics. They cannot transform into mythical creatures or alter matter in ways that violate conservation laws.
- Druidic: Users are constrained by the natural language and behaviors of these entities. They cannot command nature to act against its inherent instincts or force unnatural actions.
- Hysteria: Users are subject to the individual's inherent mental resilience and capacity for autonomy. They cannot manipulate emotions beyond the natural range of human experiences or without an existing foundation.
- Kinesis: Users are bound by the laws of physics governing motion and energy transfer. They cannot generate perpetual motion or exceed the physical limits of their surroundings.
- Entropy: Users are governed by the fundamental principles of cause and effect. They cannot create completely random or impossible outcomes but can influence the likelihood of events within the realm of possibility.