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Roll | Result |
---|---|
-------------- | ---------------------------------------- |
01-04 | Ring is powerless during the night. |
05-08 | Ring is powerless during the day. |
09-12 | Ring will not function underground at depths greater than 1001 below the surface. |
13-17 | Ring will not function if a second magical ring is worn. |
18-24 | Ring will not function for 1d4 days if it is taken off the wearer's finger and later placed on a new wearer or on the previous wearer. |
25-28 | Ring cannot use its offensive power against any creature of 1 HD or less. |
29-30 | Ring is easily damaged; it makes any saving throw at a -2 penalty on the roll. |
31-33 | Ring works erratically; there is a 5% chance when its powers are utilized that the ring shorts itself out and is unusable for 24 hours. |
34-37 | Ring magically grafts itself to the wearer's finger and cannot be removed by any means other than employing a wish or physically removing the finger from the wearer's body. |
38-44 | Ring glows a random color (equal to faerie fire) whenever its powers are in effect. |
45-48 | Ring is unable to function when within 301 of any other magical ring. |
49-53 | Wearer of the ring is colorblind and can see only in black and white for as long as the ring is worn. If the wearer is naturally colorblind, he can see normal colors in the visible spectrum for as long as the ring is worn. If the ring is taken off, sight returns to its natural state. |
54-59 | Ring is specially enchanted and cannot be destroyed by fire, magical or otherwise. |
60-61 | Ring causes its wearer to experience terrible nightmares if it is worn while sleeping, preventing any rest at all. If it is taken off prior to falling asleep, no ill effects occur. |
62-65 | Ring is specially enchanted and is immune to the effects of acid of any type. |
66-69 | Ring emits a hum audible to those within a 10' radius whenever its powers are used. |
70-72 | Wearer's metabolism is slowed by wearing the ring; consequently, only half the daily amount of food needs to be eaten. |
73-76 | Wearer's metabolism is sped up by wearing the ring; twice the daily amount of food needs to be eaten by the wearer. |
77-81 | Ring functions as normal but has no effect on one specific creature type. |
82-83 | Ring cannot be crushed by anything short of an irresistable force (such as a deity or several tons of rock). |
84-88 | Ring will not work if its wearer is clad in metal armor. |
89-92 | Ring has a command word that must be spoken in order for it to operate. If the ring has a power that operates continuously, speaking the command word operates the ring for three turns. |
93-94 | Ring drains 1 hp for every two days that it is worn, or 1 hp every time it is put on. Normal healing applies. |
95-98 | Ring is inhabited by a vain minor spirit who wills its wearer to polish the ring daily. If this is not done, the spirit withholds the ring's powers for one day for each time it is not polished. |
99-00 | Ring has a 20% chance of failing to work each time it is activated or put on. |
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