Table 3: Magical Scroll Quirks

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RollResult
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01-06Scroll is old and brittle; any mishandling causes it to disintegrate. A scroll of this type has a - 2 on all saving throws
against fire.

07-10
Scroll glows (equal to faerie fire) when used, opened, or read.

11-15
Scroll is written in scrawled script and is barely legible; a 5% chance exists of blowing the spell in addition to any other such chance.

16-18
Scroll is waterproof and can be read underwater.

19-22
Scroll is exceedingly long and takes 1-3 rounds to unroll and prepare for spell-casting.

23-27
Scroll is specially treated and cannot be burned by normal fire. It has +2 on any saving throws against magical fire.

28-31
Scroll can only be torn by someone making his bend bars/lift gates strength roll.

32-34
Scroll is written in magical hieroglyphics; 5-10 days must be spent translating the characters before the scroll is usable, or a comprehend languages must be cast upon it.

35-40
Scroll is more powerful than normal; any saving throws against a spell from the scroll are at - 1, and the duration of any
spell is 125% normal.

41-44
Scroll's print disorients reader for 1d4 rounds after a spell from it is cast. During this time, the reader is at -2 to hit and
loses his dexterity bonuses to armor class.

45-49
Scroll is written improperly; any spell on it will fail 50% of the time (but the spell is not erased from the scroll until a
second reading).

50-52
Scroll is specially magicked; the spells on it can be used twice each before they vanish.

53-57
Scroll is permanently stuck in a magically strong rolled-up form; in order to cast a spell from it, the reader must make a
strength check with a - 2 bonus to the roll on 1d20. If the die roll is above the reader's strength, he is unable to keep the
scroll held open for that round. Another try may be made the next round. The scroll cannot be ripped or torn.

58-63
Scroll is written on a sheet of thin metal instead of on paper; it makes all saving throws as soft metal does.

64-70
Scroll's writing is hidden by an illusory script or secret page spell.

71-74
Scroll is protected by a spell, such as sepia snake sigil or magic mouth. The protective spell is activated any time the scroll is opened, unless a special bypass word is spoken.

75-78
Scroll is specially treated and is immune to acid and slimes of any type.

79-84
Scroll is dust covered when found; when opened, the opener must save vs. petrification or sneeze and choke on the dust
for 1d4 rounds (no attacks or defense possible).

85-89
Scroll's spells are written in complicated terms; the casting times of all spells upon the scrolls are doubled.

90-94
Scroll is substandard in power; all saving throws against spells from the scroll are at +1, and the duration of any spell is 75% of normal.

95-98
Scroll is slow to take effect the round after the casting is finished. Once the casting time is complete,
hitting the reader will not disrupt the spell.

99-00
Scroll is very powerful; all spells have an inherent -2 on any saving throw against them, and the duration of a spell on
this scroll is 150% normal.

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