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AGATE THRONE
quote:
The throne is a grand and beautiful seat, cut from a single piece of agate and intricately carved with glyphs fitting no known language. The markings seem to move
and breed like living things with a few hunting and consuming the rest.
DESCRIPTION
Only an individual deemed worthy by the Wild Hunt may safely sit upon the Agate Throne. This may require the defeat of the Wild Hunt’s previous incarnation, being chosen as the next in a line of succession, or the completion of some great test.
If an unworthy individual sits upon the throne or if an individual sits upon it when it is claimed by another, the creature is affected by a disintegrate effect.
A worthy individual who claims the Agate Throne becomes ruler of Arkos and the host of the Wild Hunt. They may safely use the throne to alter Arkos, and call upon the realm’s power. The throne may only ever have one ruler. While seated, the ruler may alter the planar traits at will forming pocket planes as he does so, except these alterations are always permanent until changed. Each alteration requires 6 hours of concentration.
While away from Arkos and the Agate Throne, the ruler can call upon an elemental demesne’s power. This effect persists until the ruler dismisses it as a free action, moves to a different plane, or is killed. This effect does not function within a demesne claimed by a fey sovereign or within a plane with a divinely morphic trait.


SHARD OF THE FIRST OAK
quote:
The old gnarled branch seems to rot at the edges under a layer of amber. At its tip, there is a hint of new growth.
DESCRIPTION
The tree bound to the dryad Adrestia carried deep primordial magic, but it was not immortal. It eventually died, and most of it rotted away to nothing. Nemesis took the last green branch after it fell, sealing it in sap that hardened to amber.  Any living creature that carries the Shard of the First Oak for 24 hours gains a dryad’s racial spell-like and supernatural abilities (tree meld, tree dependent, and wild empathy) as long as they carry the artifact. The shard is treated as the creature’s bonded tree for the purposes of the tree dependent weakness. Any number of creatures can be bound to the shard, but only one creature can gain its abilities at any one time.   A dryad that uses the item can transform any tree she melds with into a treant.


SILVER KEY
quote:
There is a small, simple key on a long steel chain necklace. It shimmers oddly as if the metal were constantly in motion.
DESCRIPTION
The Silver Key changes its shape from moment to moment, reforming itself to fit any lock.  The Silver Key can open or seal any touched door or gate as either the arcane lock or knock spell.  Furthermore, the bearer of the Silver Key is immune to the erratic time effects of any dimension traveled, can see through any darkness
in the realm as if it was normal illumination, and can escape as easily as anyone else enters. Additionally, the bearer can grant any of these benefits to any visible creature for any set length of time or remove the benefits of this ability as a free action.


SOVEREIGN RINGS
quote:
These matching rings shift from moment to moment in tandem, going from golden bands with ornate etchings to flawless gems in the blink of an eye.  When Manitou and Mab renounced all other lovers, Manitou created the Sovereign Rings as a show of his commitment. When the relationship faltered, Mab gave back her symbolic band.  Manitou has carried both with him ever since, hoping one day his lost love might wish her ring returned.
DESCRIPTION
Each wearer of one of a pair of Sovereign Rings can scry upon the other (as the greater scrying spell) as a standard action at will. Neither wearer is permitted a Will save to negate this effect. The wearers of each ring are always aware of the other’s general emotions and can concentrate to communicate telepathically over any distance or across planar boundaries. Wearers are always aware of the direction and distance to each other and any conditions affecting one another.


MURDER STONE
quote:
Once cherished by Red Jack, Tamamo now knows only torment.
The Murder Stone is what became of Red Jack’s wife—who he so loved and so hated. It brings death to all around it, but if a creature can survive it long enough, it might bring knowledge first.
DESCRIPTION
Roughly a cube of 3 ft. per side, this chunk of black rock vaguely resembles a cowering humanoid. The stone exudes a deathly miasma. Any living creatures within the fog suffer from energy drain. The fog surrounds the stone. Even if the fog is dispersed, it continues to flow from the stone. Anyone who touches the stone is immediately targeted by a death spell. If resisted, the creature can ask the stone a question while still touching it. Those who fail cannot attempt to ask the stone a question for one week. Those who succeed are guaranteed a true answer to whatever is asked, provided the answer is known by the dead. Once a creature gains an answer to an asked question, they may never again gain any knowledge from the stone. However, the miasma and finger of death still affect the creature normally. One asked question may be attempted per week.



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