Linguistics
In this game, the Linguistics skill is a static skill only representing a speaker's fluency. Every character begins play speaking their racial language (F5-Native), their regional birth language (F3-Comprehensive), and Common (F1-Elementary). Because humans do not receive a racial language they receive any other non-racial language (F3-Comprehensive); along with their standard birth regional language (F5-Native), as well as a discount root language (F1-Elementary).
Since the roleplay of Languages cannot truly be enforced by a game mechanic, I will rely on each players role-playing sense in how they post their conversations. I will take not of your ability to speak a language and have by NPCs treat you in kind.
A character's initial fluency points from a high intelligence is calculated by subtracting ten (10) from their starting score [INT-10=FL]. Every skill point invested in the Linguistics skill earns 1 fluency point. Those classes with linguistics as a class skill may uses the favored skill bonus to purchase fluency - typically representing their facility with language.
Fluency Levels
Decipher Code
Classes who receive the class skill Linguistics in character creation will receive this NEW/OLD skill in substitution *AFTER* character creation ends. The Decipher Code is the skill to be used to create or detect forgeries or ciphers. There are several class-based languages in play which are consistent with active code languages including Scratch Tap, Thieves Kant, Dreg, Handsign, or Battle Sign. These languages may be deciphered using the Decipher Code skill although a rolling penalty will be applied for speed with which the conversation progressives and the level of comprehension the conversation requires. There also many 'dead' languages for which the skill Decipher Code is ideal. But the largest use for the skill is to interpret passed mundane coded missives between units in an army or between noble or trade houses.
Play by Post Formatting
The LOST DOORS game will be starting in the Athos the Lingua Franca is Thelitos with at least a level 3 fluency. Those born and raised in Athos will speak Thelitos as their native tongue at Fluency Level 5. All of the posts made in game, formatted without specific language coding are assumed to be spoken in Thelitos. [ Please use quotes to define text and a color change would be great too. ] When posting in any other language it should be done in a language group at the bottom of the post section in RPOL.NET online forums. The assumption is that everyone is always speaking the default language and doing otherwise requires an explicit action.
The FRONTIER TALES game will be starting in one of the many unclaimed areas on the continent and the Lingua Franca will be Tieshan. All of the posts made in this facet, formatted without specific language coding are assumed to be spoken in Tieshan. [ Please use quotes to define text and a color change would be great too. ] All other rules are subject to this facet, as above.
Last edited by JackFaust, July 15 2018 17:38:14. Open game article. You can edit it once you log in.