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So this is a break down of the class mechanics in RAW... and most of the reasons why I don't particularly like these classes as is.   I am attempting to establish a baseline from which all classes will have an equal basis. In my campaign, nearly ALL of these classes are revised.
Here, I'll try to examine what 'RAW' had to offer.
AND, <GIVE YOU> an idea of what I'm doing with these 'base classes'

Alchemist: The Alchemist is the master of alchemy, using extracts to grant him great power, mutagens to enhance his form, and bombs to destroy his enemies.
Archetypes Encouraged. Burnmaster, ... .

Barbarian: Less a class and more a role.
Class Removed.  All classes can be 'savage' by genre.
<Review. Primal Soul.>

Bard: The bard uses skills and spells alike to bolster his allies, confound his enemies, and build upon his fame.
Archetypes Encouraged. Arcane Duelist, Archivist, Court Bard, Detective, Magician, Sandman, Savage Skald, Sea Singer, and Street Performer.

Druid: The druid is a worshiper of all things natural — a spellcaster, a friend to animals, and a skilled shapechanger.
<Class Divided. (and nerfed).>

Fighter: Brave and stalwart, the fighter is a master of all manner of arms and armor.
Archetypes Encouraged. Soldier, Weapon (x) Master, Sword and Board Fighter, Two-Handed Fighter, Two-Weapon Warrior. <Enhanced>

Inquisitor: Scourge of the unfaithful and hunter of horrors, the inquisitor roots out the enemies of her faith with grim conviction and an array of divine blessings.

Monk: A student of martial arts, the monk trains his body to be his greatest weapon and defense.
Class altered. <Enhanced>

Oracle: Drawing upon divine mysteries, the oracle channels divine power through her body and soul, but at a terrible price.
<Class Eliminated> See Unchained Rogue.... Edge: Divine Purpose.

Paladin: The paladin is the knight in shining armor, a devoted follower of law and good.
<Class with new mechanics by Campaign 'plot'>

Ranger: A tracker and hunter, the ranger is a creature of the wild and of tracking down his favored foes. Archetype Revised. [Spell-less]

Unchained Rogue: The rogue is a thief and a scout, an opportunist capable of delivering brutal strikes against unwary foes.
Archetypes Encouraged. Acrobat, Burglar, Cutpurse, Investigator, Poisoner, Rake, Scout, Sniper, Spy, Swashbuckler, Thug, and Trapsmith. <Enhanced>

Sorcerer: The spellcasting sorcerer is born with an innate knack for magic and has strange, eldritch powers.
Class revised - Primal Soul.

Witch: Lurking on the fringe of civilization, the witch makes a powerful connection with a patron that grants her strange and mysterious powers through a special familiar.
Archetypes Encouraged -
<Class with new "magical" hindrances by Campaign plot.>

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