Wand of Magic Missile:

This wand has 7 charges. Using your Action, you can spend one charge to cast Magic Missile as a level 1 spell. You may spend additional charges to increase the level of the spell by the same number of charges spent.

The wand regains 1d6+1 charges each dawn. If the last charge is spent, roll 1d20. On a 1, the wand crumbles to dust.

This item does not require attunement.