Orsimer


Orcs, also called Orsimer or "Pariah Folk" in ancient times, are sophisticated, beastlike people of the Wrothgarian Mountains, Dragontail Mountains, and Orsinium. They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, and were often considered to be goblin-ken. However, they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage.


+2 Strength, +2 Constitution, -2 Intelligence
Medium: Orsimer are Medium creatures and have no bonus or penalty due to size.
Normal Speed
Darkvision: Orsimer can see in the dark up to 60 feet.
Craftsman: Orsimer gain a +2 bonus on all Craft and Profession checks to create objects from metal or stone.
Frenzy: Once per day, when an Orsimer takes damage, they fly into a frenzy for one minute, gaining a +2 racial bonus to Constitution and Strength, but a -2 penalty to AC.
Weapon Familiarity: Orsimer are proficient with greataxes, greatswords, earthbreakers, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orsimer begin play speaking Tamrielic and Orcish. Orsimer with high Intelligence can choose from the following: Aldmeri, Daedric, Giantish, Goblin, and Nordic.