Nord


The Nords are a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and magical frost. They are fierce, strong and enthusiastic warriors, and many become renowned warriors, soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare, and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations from Atmora. They captain and crew many merchant fleets, and may be found all along the coasts of Tamriel.


+2 Strength, +2 Constitution, -2 Wisdom
Medium: Nords are Medium creatures and have no bonus or penalty due to size.
Normal Speed: Nords have a base land speed of 30 feet.
Battle Cry: Once per hour as a standard action, a Nord can unleash a terrifying battle cry. Any non-Nord must make a successful Will saving throw (DC 10 + 1/2 the Nord’s character level + the Nord’s Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the Nord’s battle cry for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.
Energy Resistance: Nords have Cold Resistance 5.
Mountaineer: Nords are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Acrobatics or Climb checks to cross narrow or slippery surfaces.
Weapon Familiarity: Nords are proficient with greataxes, greatswords, hand axes, and longswords.
Languages: Nords begin play speaking Tamrielic and Nordic. Nords with high Intelligence scores can choose any languages they want (except secret languages).