XP and Advancement
Advancement
Experience is not gained by rolling “highlighted stats” like in Apocalypse World. Instead, you mark experience whenever you roll a 6- on any Move (except the suffer harm and suffer mental trauma moves). You also mark experience whenever your Hx to another character reaches +4, and rolls over to +1, or as the result of other moves that instruct you to mark experience.
When you mark XP+5, instead make it 0 and select an advancement.
The Advancement chart is standardized for all classes. Check off each advancement as it’s purchased. You may only purchase each item once:
- +1 Cool (max +3)
- +1 Hard (max +3)
- +1 Hot (max +3)
- +1 Sharp (max +3)
- +1 Will (max +3)
- +1 Class Move (choose one from your available lists, Biotic/Combat/Tech)
- +1 Class Move (choose one from your available lists, Biotic/Combat/Tech)
- +1 Personal Move
- +1 Personal Move
Must have 5 advances from choices above before selecting those below
- +1 to any Stat (max +3)
- retire your character to safety and create a new character
- create a second character to play, so now you’re playing two
- remove a debility
- choose 2 basic moves and advance them
- choose 2 basic moves and advance them
- choose 2 basic moves and advance them
- choose 2 basic moves and advance them
- invent your own move, subject to GM approval, or +1 Move from any list
- invent your own move, subject to GM approval, or +1 Move from any list