Step 6: Personal Moves
This is were things get interesting. There are a lot of Personal Moves to choose from. I know Mick is a tough and Hard man. Plus I have him as being a Squad Leader type. Maybe he runs a group of guys - a master of arms sort.... I like the idea of Mick running a Squad of Mercs so I choose:
Personal Move - Squad Leader: You have a squad (“gang” in AW terms) of about a dozen men and women. By default: 2-harm gang small 1-armor, and choose 2:
- Your squad consists of two dozen men and women. Medium instead of small
- Your squad is well armed. +1harm
- Your squad has combat armor. +1armor
- Your squad has access to shields or biotic barriers. +4shield or +4barrier
- Your squad is self-sufficient. +rich
And choose 1:
- Your squad is ill-supplied, -1harm or -1armor
- Your squad is a pack of fracking Vorcha. It gets +savage
- Your squad is loose-knit, with members coming and going as they choose. Vulnerable: desertion.
- Your squad owes a significant debt to someone powerful. Vulnerable: obligation
- Your squad is lax about security and likes to drink and brag. Vulnerable: reprisals
Mick's Squad
2-harm gang
They're a big group so I choose Two Dozen (Medium instead of Small). They are also well equipped so I choose access to Shields (+4 Shields). For their weakness, I choose pack of Vorcha (+Savage). These guys don't mess around.